Unity-Technologies / com.unity.demoteam.mesh-to-sdf
A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.
☆611Updated 3 weeks ago
Related projects ⓘ
Alternatives and complementary repositories for com.unity.demoteam.mesh-to-sdf
- Unity remaster of the classic Sponza scene.☆291Updated 9 months ago
- Voxel-based Global Illumination using Unity Scriptable Render Pipeline☆779Updated 2 years ago
- VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph☆888Updated 2 years ago
- [Unity] GPU-optimized marching cubes isosurface reconstruction☆396Updated 2 months ago
- Fluid Simulation Implementation in Compute Shaders using Unity3D☆555Updated 2 years ago
- A PBD fluid in unity running on the GPU☆724Updated 2 years ago
- A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores☆711Updated this week
- Fur shader implementation for URP☆1,031Updated last year
- An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion c…☆679Updated 4 years ago
- Watercolor effect for Unity URP/HDRP☆514Updated last year
- ☆325Updated 2 years ago
- A few shader code templates/examples for Unity, Universal Render Pipeline (URP v10 / Unity 2020.3). ShaderLab & HLSL.☆284Updated last year
- Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline☆476Updated 2 years ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆369Updated 4 years ago
- This repository contains a startup DXR project.☆333Updated last year
- Convert a mesh to an SDF for the Visual Effect Graph (Unity) in realtime☆433Updated 4 years ago
- Example project for Unity 2020.1 Mesh API improvements☆696Updated last year
- An integrated solution for authoring / importing / simulating / rendering strand-based hair in Unity.☆753Updated this week
- Ray marching sandbox☆333Updated 3 years ago
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆305Updated 3 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆530Updated 3 years ago
- Unity VFX Graph samples with SDF (signed distance field)☆867Updated last month
- Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture as…☆584Updated 7 months ago
- SSR solution for Unity URP☆409Updated 6 months ago
- Planar reflections for Unity's Universal Render Pipeline.☆574Updated 2 years ago
- A Customizable Post-Processing Renderer Feature for Universal Render Pipeline☆225Updated 2 years ago
- Modified Shader Graph package implementing Procedural Stochastic Texturing☆563Updated 5 years ago
- DCC plugins for MeshSync in Unity. Supported tools: Maya, Maya LT, 3ds Max, Motion Builder, Modo, Blender, Metasequoia☆455Updated last year
- Unity Physics on GPU☆449Updated 5 years ago