Unity-Technologies / com.unity.demoteam.mesh-to-sdfLinks
A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.
☆674Updated last year
Alternatives and similar repositories for com.unity.demoteam.mesh-to-sdf
Users that are interested in com.unity.demoteam.mesh-to-sdf are comparing it to the libraries listed below
Sorting:
- [Unity] GPU-optimized marching cubes isosurface reconstruction☆457Updated last year
- Fluid Simulation Implementation in Compute Shaders using Unity3D☆610Updated 3 years ago
- Voxel-based Global Illumination using Unity Scriptable Render Pipeline☆817Updated 3 years ago
- ☆339Updated 3 years ago
- Unity remaster of the classic Sponza scene.☆349Updated last year
- Ray marching sandbox☆357Updated 4 years ago
- A PBD fluid in unity running on the GPU☆747Updated 3 years ago
- An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion c…☆750Updated 5 years ago
- VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph☆936Updated 3 years ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆377Updated 5 years ago
- Unity VFX Graph samples with SDF (signed distance field)☆942Updated last year
- An integrated solution for authoring / importing / simulating / rendering strand-based hair in Unity.☆812Updated 9 months ago
- Watercolor effect for Unity URP/HDRP☆561Updated 2 years ago
- A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores☆950Updated 2 weeks ago
- A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.☆1,144Updated 3 months ago
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆338Updated 4 years ago
- SSR solution for Unity URP☆505Updated last year
- Convert a mesh to an SDF for the Visual Effect Graph (Unity) in realtime☆443Updated 5 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆559Updated 4 years ago
- Example project for Unity 2020.1 Mesh API improvements☆756Updated 2 years ago
- 📜✏️ Some shader code templates/examples for Unity, Universal Render Pipeline (URP v10 / Unity 2020.3). ShaderLab & HLSL☆316Updated 2 years ago
- IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, …☆317Updated 6 months ago
- Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists☆222Updated 7 months ago
- Full source-code for Amplify Occlusion plugin for Unity☆310Updated last year
- Modified Shader Graph package implementing Procedural Stochastic Texturing☆610Updated 6 years ago
- URP renderfeature test project☆456Updated 2 years ago
- Interior mapping shader for Unity with a sample scene. This is provided as is, for learning purpose. You can use it freely for your perso…☆435Updated 7 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆302Updated last year
- Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture as…☆657Updated last year
- Volume cloud for Unity3D☆664Updated 5 years ago