EricHu33 / UnityGrassIndirectRenderingExampleLinks
An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.
☆244Updated last year
Alternatives and similar repositories for UnityGrassIndirectRenderingExample
Users that are interested in UnityGrassIndirectRenderingExample are comparing it to the libraries listed below
Sorting:
- Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)☆206Updated last year
- Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.☆239Updated last year
- Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).☆197Updated last year
- Volumetric Clouds for Unity URP (Universal Render Pipeline).☆391Updated 7 months ago
- Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline☆204Updated last year
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken☆250Updated 3 years ago
- Screen Space Global Illumination for Unity URP (Universal Render Pipeline).☆390Updated 6 months ago
- Amplify Occlusion V2 ported to URP 2022.2☆174Updated 2 years ago
- A 2D implementation of Radiance Cascades in Unity URP☆124Updated 9 months ago
- Unity multiple approaches for GPU instanced grass (+ occlusion/frustum culling)☆317Updated 9 months ago
- Screen Space Reflection for Unity URP (Universal Render Pipeline).☆190Updated 2 years ago
- Volumetric Fog for URP 2022. Created with the Forward+ renderer in mind.☆85Updated 2 years ago
- A simple water shader for Unity URP☆209Updated 5 months ago
- ☆101Updated 2 years ago
- 🔌👻 Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, linking sections of a graph with invisible wires☆312Updated last month
- ☆222Updated 3 months ago
- A Geometry shader written for Unity's build-in Render Pipeline☆142Updated 2 years ago
- Unity indirect GPU instancing & painting with occlusion culling, frustum culling, and LODs☆141Updated 2 years ago
- ☆246Updated 2 years ago
- Screen space reflection for Unity 2022 and Unity6☆113Updated last year
- Volumetric Lighting in URP☆148Updated 2 years ago
- Sample scenes for the Screen Space Lens Flare effect (Unity 2023.1 URP/HDRP)☆126Updated 10 months ago
- ☆230Updated 2 years ago
- Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists☆223Updated 8 months ago
- A Customizable Post-Processing Renderer Feature for Universal Render Pipeline☆229Updated 3 years ago
- A Texture2DArray Import Pipeline for Unity 2019.3 and newer.☆181Updated last year
- A tool to bake VAT (Vertex Animation Texture) from AnimationClip with sample shaders for Unity.☆256Updated 9 months ago
- Simple fog effects for URP☆117Updated 5 months ago
- Markdown-like syntax for ShaderGraph properties, to make better material inspectors☆269Updated last month
- A unity cloud shader, using vertex colors and tessellation for a simple stylized look.☆236Updated 5 years ago