EricHu33 / UnityGrassIndirectRenderingExampleLinks
An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.
☆219Updated last year
Alternatives and similar repositories for UnityGrassIndirectRenderingExample
Users that are interested in UnityGrassIndirectRenderingExample are comparing it to the libraries listed below
Sorting:
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken☆243Updated 3 years ago
- Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)☆195Updated last year
- Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.☆216Updated 9 months ago
- Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).☆169Updated 6 months ago
- Amplify Occlusion V2 ported to URP 2022.2☆165Updated 2 years ago
- Volumetric Fog for URP 2022. Created with the Forward+ renderer in mind.☆83Updated last year
- Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, allowing you to link sections of a graph without connection wires. <3☆292Updated 7 months ago
- Screen Space Reflection for Unity URP (Universal Render Pipeline).☆179Updated last year
- Volumetric Clouds for Unity URP (Universal Render Pipeline).☆293Updated 2 weeks ago
- Screen Space Global Illumination for Unity URP (Universal Render Pipeline).☆288Updated this week
- ☆181Updated last year
- Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline☆158Updated 5 months ago
- Unity indirect GPU instancing & painting with occlusion culling, frustum culling, and LODs☆140Updated 2 years ago
- Planar reflections probe component for Unity☆101Updated 2 years ago
- ⚪ VFX Core ☄ Selective Post Processing and FX System☆264Updated last week
- Vertex Animation Texture tool in unity for skinned characters.☆208Updated 3 months ago
- SSR solution for Unity URP☆472Updated last year
- ☆93Updated 2 years ago
- Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists☆214Updated last month
- Odradek Terrain Scanner from Death Stranding (Unity)☆83Updated 2 years ago
- Simple fog effects for URP☆98Updated 2 months ago
- Duotone image effect for Unity URP☆139Updated 6 months ago
- Optimized implementation of camera stacking for UI only in HDRP.☆208Updated last month
- A comprehensive solution for rendering grass and fur in Unity Engine☆80Updated 3 months ago
- A 2D implementation of Radiance Cascades in Unity URP☆102Updated 3 months ago
- Volumetric Lighting in URP☆146Updated 2 years ago
- Markdown-like syntax for ShaderGraph properties, to make better material inspectors☆260Updated last year
- A Customizable Post-Processing Renderer Feature for Universal Render Pipeline☆228Updated 2 years ago
- A few shader code templates/examples for Unity, Universal Render Pipeline (URP v10 / Unity 2020.3). ShaderLab & HLSL.☆301Updated last year
- Interactive wave simulation in Unity.☆91Updated last year