Online Filter Viewer
☆42Aug 4, 2021Updated 4 years ago
Alternatives and similar repositories for GPU-Based-Image-Processing-Tools
Users that are interested in GPU-Based-Image-Processing-Tools are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆11Nov 19, 2025Updated 8 months ago
- A refactor of Jan Eric Kyprianidis' anisotropic Kuwahara algorithm☆19Oct 5, 2016Updated 9 years ago
- Implementation - Surface reconstruction using rotation systems☆16Jun 3, 2025Updated last year
- The source code of the paper An Eigenanalysis of Angle-Based Deformation Energies☆18Sep 12, 2023Updated 2 years ago
- Code for paper "Trust-Region Eigenvalue Filtering for Projected Newton", SIGGRAPH Asia 2024☆19Oct 14, 2024Updated last year
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- A lightweight, fast, and accurate solver for grid-based ferrofluid simulations (2D Ver.)☆20May 9, 2024Updated 2 years ago
- ☆46Apr 22, 2021Updated 5 years ago
- simple vulkan framework☆12May 29, 2016Updated 10 years ago
- Collision Handling Code for the Eurographics 2025 Paper: A Unified Discrete Collision Framework for Triangle Primitives☆24Feb 19, 2025Updated last year
- the implementation of "MiNNIE: a Mixed Multigrid Method for Real-time Simulation of Nonlinear Near-Incompressible Elastics"☆27Oct 29, 2024Updated last year
- This is a simple AActor position based quadtree developed for Unreal Engine☆13Aug 4, 2018Updated 7 years ago
- Jan Eric Kyprianidis' Anisotropic Kuwahara filter in TouchDesigner.☆131Apr 16, 2023Updated 3 years ago
- ☆23Jun 11, 2025Updated last year
- Implements the SMPTE RIS OSVP camera metadata model☆53Jun 29, 2026Updated 3 weeks ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- A Dear ImGui extention for imitate the MacOs Genie Effect (included deformed windows)☆17Apr 9, 2026Updated 3 months ago
- Compatible Intrinsic Triangulations (SIGGRAPH 2022)☆26Jun 7, 2022Updated 4 years ago
- Code for paper "Local Deformation for Interactive Shape Editing", SIGGRAPH 2023☆15Apr 18, 2024Updated 2 years ago
- Model-oriented trochoidal waves with vertex shaders☆21Mar 1, 2021Updated 5 years ago
- [Siggraph 2024] Differentiable solver for time-dependent deformation problems with contact☆40Jun 7, 2026Updated last month
- Install dcc plugins with a single Python command☆24Jun 26, 2025Updated last year
- An implementation of 'Ray Tracing in One Weekend', using C# and Unity's Burst compiler☆45Jan 2, 2021Updated 5 years ago
- Draws contour maps from terrain tiles, using d3-contour☆13Jun 16, 2019Updated 7 years ago
- MATLAB implementation of "Chordal Decomposition for Spectral Coarsening", SIGGRAPH Asia 2020☆13Nov 14, 2023Updated 2 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- A town-builder game about adventurer-related chaos made in Unity☆18Aug 15, 2025Updated 11 months ago
- Simple Unreal Engine project showcasing how to link custom HLSL shaders into unreal engine.☆56Sep 16, 2021Updated 4 years ago
- Offline renderer using CUDA☆13Jun 8, 2020Updated 6 years ago
- Public code release of "Surface-Filling Curve Flows via Implicit Medial Axes" by Yuta Noma, Silvia Sellán, Nicholas Sharp, Karan Singh, A…☆45Nov 4, 2024Updated last year
- A custom editor in Unity to handle texture gradients☆13Jun 22, 2019Updated 7 years ago
- Small code base containing a minimal vsthost☆13Nov 28, 2023Updated 2 years ago
- Cpp and GCode for Programmable Digital Weaves☆10Nov 8, 2023Updated 2 years ago
- Create multi-pass shaders in ThreeJS, intuitively.☆11Sep 1, 2021Updated 4 years ago
- ☆12Mar 7, 2024Updated 2 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- This UE4 project contains the Telekinesis Mechanic for Control☆11Jul 26, 2020Updated 5 years ago
- Code for our Siggraph 24 Paper Differentiable Geodesic Distance for Intrinsic Minimization on Triangle Meshes☆45Feb 10, 2025Updated last year
- Approximate Subsurface Scattering☆12Apr 11, 2018Updated 8 years ago
- Compile OSG using WebAssembly/Emscripten☆16Dec 19, 2019Updated 6 years ago
- My Page Repo☆27Jun 16, 2022Updated 4 years ago
- [ICRA 2026] Robust Differentiable Collision Detection for General Objects☆42Jun 16, 2026Updated last month
- [SIGGRAPH 2026] Codebase for our paper "Efficient B-Spline Finite Elements for Cloth Simulation"