RaymondMcGuire / GPU-Based-Image-Processing-Tools
Online Filter Viewer
☆38Updated 3 years ago
Alternatives and similar repositories for GPU-Based-Image-Processing-Tools
Users that are interested in GPU-Based-Image-Processing-Tools are comparing it to the libraries listed below
Sorting:
- An example implementation of OpenPBR in a WebGL pathtracer☆49Updated 6 months ago
- Implementation of curl noise for particles simulated on GPU with OpenGL☆45Updated 6 years ago
- Semi-procedural textures using PPTBF (Point Process Texture Basis Functions).☆42Updated 4 years ago
- Assets related to the Digital Emily project https://vgl.ict.usc.edu/research/DigitalEmily2/☆71Updated 4 years ago
- Double bubbles sans toil and trouble: discrete circulation-preserving vortex sheets for soap films and foams☆65Updated 3 years ago
- A screen space sub-surface scattering demo implemented with vulkan api☆16Updated 5 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 2 years ago
- Automatic UV Unwrapping Library for Dust3D☆86Updated 4 years ago
- Houdini's glTF integration☆47Updated 2 years ago
- 🧊 A graphical program for exploring marching cubes + compute shaders in real-time.☆42Updated 5 years ago
- Utilities to manipulate spherical images☆71Updated 6 years ago
- WebAssembly BC6H Decoder☆19Updated 4 years ago
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆66Updated 6 years ago
- ☆36Updated 4 years ago
- Project Heatstroke☆37Updated 7 years ago
- Spherical Environment Mapping GLSL Shader☆84Updated 11 years ago
- ☆63Updated 6 years ago
- A C++ implementation of curl noise for adding turbulence to particles.☆16Updated 8 years ago
- hdr to rgba8 encoding/decoding tool☆25Updated 10 years ago
- Spherical harmonic light probes for Blender's Cycles render engine☆17Updated 9 years ago
- Implementation of Donner & Jensen's "A Spectral BSSRDF for Shading Human Skin" in PBRT☆17Updated 10 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 6 years ago
- A GPU implementation of a unified approach to grown structures, implemented with Vulkan☆48Updated 7 years ago
- Some Voxel/Mesh stuff made with SdfMesher☆26Updated 3 years ago
- Physically based render equations☆38Updated 11 years ago
- A refactor of Jan Eric Kyprianidis' anisotropic Kuwahara algorithm☆17Updated 8 years ago
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆20Updated 5 years ago
- A physically based shader for woven cloth☆100Updated 4 years ago
- Clustered Deferred and Clustered Forward Plus Shading in WebGL☆33Updated 4 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆48Updated 2 years ago