RaymondMcGuire / GPU-Based-Image-Processing-ToolsLinks
Online Filter Viewer
☆38Updated 4 years ago
Alternatives and similar repositories for GPU-Based-Image-Processing-Tools
Users that are interested in GPU-Based-Image-Processing-Tools are comparing it to the libraries listed below
Sorting:
- An example implementation of OpenPBR in a WebGL pathtracer☆61Updated 4 months ago
- Implementation of curl noise for particles simulated on GPU with OpenGL☆45Updated 6 years ago
- Some Voxel/Mesh stuff made with SdfMesher☆27Updated 3 years ago
- A GPU implementation of a unified approach to grown structures, implemented with Vulkan☆51Updated 7 years ago
- A refactor of Jan Eric Kyprianidis' anisotropic Kuwahara algorithm☆18Updated 9 years ago
- Utilities to manipulate spherical images☆71Updated 7 years ago
- Automatic UV Unwrapping Library for Dust3D☆92Updated 5 years ago
- Houdini's glTF integration☆47Updated 2 years ago
- Implementation of Donner & Jensen's "A Spectral BSSRDF for Shading Human Skin" in PBRT☆17Updated 10 years ago
- A curated list of famous 3d meshes☆111Updated 6 years ago
- Assets related to the Digital Emily project https://vgl.ict.usc.edu/research/DigitalEmily2/☆71Updated 5 years ago
- GPU Fluid Simulation with Volumetric Rendering☆124Updated 7 years ago
- Physically-based shading experiments in Arnold renderer.☆30Updated 2 years ago
- A physically based shader for woven cloth☆101Updated 4 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆50Updated 3 years ago
- Efficient rendering with distance fields☆84Updated 8 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 4 years ago
- ☆36Updated 5 years ago
- Code and examples from our paper "Deep Illumination: Approximating Dynamic Global Illumination with Generative Adversarial Networks," by …☆73Updated 6 years ago
- Double bubbles sans toil and trouble: discrete circulation-preserving vortex sheets for soap films and foams☆69Updated 3 years ago
- WebRays - Ray Tracing on the Web☆70Updated 4 years ago
- hdr to rgba8 encoding/decoding tool☆25Updated 10 years ago
- Realtime smoke simulation & rendering using WebGL.☆52Updated 10 years ago
- A screen space sub-surface scattering demo implemented with vulkan api☆16Updated 6 years ago
- Project Heatstroke☆37Updated 8 years ago
- Project for scientific visualization☆19Updated 3 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago
- ☆63Updated 7 years ago
- Temporal Antialiasing on top of Three.js☆23Updated 8 years ago
- Some of my shaders for shadertoy + extras☆84Updated 3 months ago