damlaren / pbrt-skin-bssrdfLinks
Implementation of Donner & Jensen's "A Spectral BSSRDF for Shading Human Skin" in PBRT
☆17Updated 10 years ago
Alternatives and similar repositories for pbrt-skin-bssrdf
Users that are interested in pbrt-skin-bssrdf are comparing it to the libraries listed below
Sorting:
- undergraduate student course project in Zhejiang University☆49Updated 9 years ago
- ☆41Updated 9 years ago
- Project for scientific visualization☆18Updated 3 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆83Updated 10 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆51Updated 3 years ago
- spherical harmonics coefficients sampler & viewer☆20Updated 8 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆90Updated last year
- ☆37Updated 6 years ago
- Global Illumination using Spherical Harmonics☆84Updated 4 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 10 months ago
- Integrating Clipped Spherical Harmonics Expansions☆46Updated 5 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆63Updated 6 years ago
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments☆56Updated 7 years ago
- ☆16Updated 4 years ago
- Sandbox binary and source code for the Siggraph 2017 paper "Water Wave Packets" by Stefan Jeschke (NVIDIA) and Chris Wojtan (IST Austria)☆44Updated 8 years ago
- Physically-based shading experiments in Arnold renderer.☆30Updated 2 years ago
- ☆27Updated 5 years ago
- Repository for real time rendering engine and tools for C++☆17Updated 6 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆34Updated 7 years ago
- Real-time Collision Culling of a Million Bodies on Graphics Processing Units. SIGGRAPH ASIA, Dec. 2010☆18Updated 10 years ago
- Working clone of pbd based fluids by Korzen☆17Updated 10 years ago
- Nvidia HairWorks OpenGL implementation☆12Updated 9 years ago
- Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution…☆56Updated 8 months ago
- ☆13Updated 8 years ago
- ☆102Updated 9 years ago
- Spherical Harmonic Tools☆104Updated 9 years ago
- This demo shows how to use the surface gradient based framework to do compositing of bump maps in both simple and complex scenarios.☆85Updated 3 years ago
- ☆48Updated 9 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆27Updated 10 years ago
- Master thesis project about hair rendering at Utrecht University☆13Updated 5 years ago