Implementation of Donner & Jensen's "A Spectral BSSRDF for Shading Human Skin" in PBRT
☆19Apr 23, 2015Updated 11 years ago
Alternatives and similar repositories for pbrt-skin-bssrdf
Users that are interested in pbrt-skin-bssrdf are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Physically-based shading experiments in Arnold renderer.☆31Jan 27, 2023Updated 3 years ago
- A collection of my weekly shaders for 2020.☆20Aug 12, 2020Updated 6 years ago
- Unity compute shader implementation of andy Lomas growth algorithm☆13Aug 5, 2019Updated 7 years ago
- GPU Path Tracer implemented with Compute Shaders in Unity 2019.1.7☆14Jun 24, 2019Updated 7 years ago
- ☆12May 4, 2017Updated 9 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Hybrid raytracing and filtering playground.☆27Jul 25, 2019Updated 7 years ago
- Sampling and Noise☆25Nov 11, 2019Updated 6 years ago
- OpenGL sample demonstrating the GL_AMD_sparse_texture extension introduced by the AMD FirePro W and Radeon HD 7000 series☆31Jan 27, 2016Updated 10 years ago
- DFG LUT generator☆57Nov 7, 2017Updated 8 years ago
- PBR Baker - open source multi-functional baking tool for BRDF related work☆14Oct 25, 2019Updated 6 years ago
- ☆14May 29, 2026Updated 3 months ago
- Visualize OpenVDB Grids (Level Sets) in Qt3D☆13Dec 22, 2017Updated 8 years ago
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆35Aug 28, 2019Updated 7 years ago
- Fully procedural GLSL eyeball shader☆12Sep 14, 2015Updated 11 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard sha…☆25Mar 25, 2015Updated 11 years ago
- Computer Graphics Final Project - Paradise: Forest and Water Simulation☆11Apr 15, 2020Updated 6 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆57Feb 20, 2026Updated 7 months ago
- Fluid Simulation Code (C++, and OpenGL)☆12Aug 19, 2015Updated 11 years ago
- A Blender exporter for PBRTv3 on Linux☆23May 21, 2020Updated 6 years ago
- ☆17Feb 11, 2020Updated 6 years ago
- Translate Nvidia Cg shading source code to Open GL Shading source code☆14Apr 23, 2014Updated 12 years ago
- An OSL Shader Library For Controllable, Complex, Plausible Materials☆16Jul 21, 2015Updated 11 years ago
- A very simple implement for the first step of deformation transfer that might be used in my later reconstruction work.☆18May 24, 2013Updated 13 years ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- Various Smoothed Particle Hydrodynamics (SPH) methods for fluid simulation.☆12Jan 29, 2020Updated 6 years ago
- Ray Histogram Fusion☆18Dec 10, 2015Updated 10 years ago
- Implementation of the Velocity Skinning algorithm in C++☆17May 30, 2024Updated 2 years ago
- Implementation of Le and Hodgin's Realtime Skinning with Optimized Centers of Rotation in Maya 2017☆13Apr 21, 2018Updated 8 years ago
- Smallpt: Global Illumination in Swift☆21Oct 27, 2014Updated 11 years ago
- ☆19Sep 3, 2026Updated 2 weeks ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆69Sep 19, 2021Updated 5 years ago
- My personal physically-based volume rendering lab on GPU☆11Jul 6, 2021Updated 5 years ago
- NeigeEngine is a game engine.☆11Feb 10, 2025Updated last year
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Approximate Subsurface Scattering☆12Apr 11, 2018Updated 8 years ago
- Graphically solve a texture packing problem with three approximate algorithms☆14Aug 27, 2017Updated 9 years ago
- OpenVDB fluid simulation using Material Point Method☆17Jun 14, 2018Updated 8 years ago
- Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)☆39Mar 12, 2021Updated 5 years ago
- Master's thesis implementing real-time global illumination method.☆183Jul 10, 2018Updated 8 years ago
- ☆18Jun 3, 2011Updated 15 years ago
- Common core framework for implementing Global Illumination techniques☆14May 31, 2018Updated 8 years ago