damlaren / pbrt-skin-bssrdfLinks
Implementation of Donner & Jensen's "A Spectral BSSRDF for Shading Human Skin" in PBRT
☆17Updated 10 years ago
Alternatives and similar repositories for pbrt-skin-bssrdf
Users that are interested in pbrt-skin-bssrdf are comparing it to the libraries listed below
Sorting:
- undergraduate student course project in Zhejiang University☆49Updated 9 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆83Updated 10 years ago
- Physically-based shading experiments in Arnold renderer.☆30Updated 2 years ago
- ☆37Updated 6 years ago
- Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution…☆56Updated 7 months ago
- ☆41Updated 9 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆27Updated 10 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆50Updated 3 years ago
- Project for scientific visualization☆18Updated 3 years ago
- ☆102Updated 9 years ago
- Global Illumination using Spherical Harmonics☆83Updated 4 years ago
- Integrating Clipped Spherical Harmonics Expansions☆46Updated 5 years ago
- Sandbox binary and source code for the Siggraph 2017 paper "Water Wave Packets" by Stefan Jeschke (NVIDIA) and Chris Wojtan (IST Austria)☆44Updated 8 years ago
- ☆48Updated 9 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆89Updated last year
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments☆56Updated 7 years ago
- Repository for real time rendering engine and tools for C++☆17Updated 6 years ago
- Real-time Collision Culling of a Million Bodies on Graphics Processing Units. SIGGRAPH ASIA, Dec. 2010☆18Updated 10 years ago
- spherical harmonics coefficients sampler & viewer☆20Updated 8 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆48Updated 6 years ago
- ☆16Updated 4 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 9 months ago
- Hair simulation based on FTL☆26Updated 4 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 7 years ago
- 3D smoke simulation by Eulerian grid method for solving Navier-Stokes equation and rendering by volume ray-casting, all in C++ AMP☆19Updated 5 years ago
- OpenGL application inspired by Walt Disney Animation Studios BRDF Viewer. A BRDF Viewer that support standard RGB and spectral data (tri…☆56Updated 5 years ago
- Spherical Harmonic Tools☆104Updated 9 years ago
- Headers, tests, and examples for Covariance Tracing