damlaren / pbrt-skin-bssrdf
Implementation of Donner & Jensen's "A Spectral BSSRDF for Shading Human Skin" in PBRT
☆17Updated 9 years ago
Related projects ⓘ
Alternatives and complementary repositories for pbrt-skin-bssrdf
- Some (simple) global illumination algorithms☆9Updated 7 years ago
- ☆17Updated 3 years ago
- ☆12Updated 7 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆25Updated 9 years ago
- Integrating Clipped Spherical Harmonics Expansions☆44Updated 4 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆33Updated 6 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆47Updated 2 years ago
- undergraduate student course project in Zhejiang University☆49Updated 8 years ago
- Demo code for the compressed shadow maps project☆17Updated 5 years ago
- ☆23Updated 12 years ago
- Hair simulation based on FTL☆26Updated 3 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 5 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆31Updated this week
- virtual texture☆18Updated 4 years ago
- Some brdf shaders for Disney BRDF Explorer☆18Updated 7 years ago
- ☆25Updated 4 years ago
- spherical harmonics coefficients sampler & viewer☆20Updated 7 years ago
- Multiple Interacting Fluids Project☆15Updated 12 years ago
- Attempting to implement VXGI for NCCA Masterclass assignment☆14Updated 6 years ago
- Stochastic Substitute Tree (SST) real-time demo☆20Updated 4 years ago
- Viewer for BSDF, BRDF, and BTDF☆58Updated last year
- Working clone of pbd based fluids by Korzen☆17Updated 9 years ago
- Physically-based shading experiments in Arnold renderer.☆29Updated last year
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments☆47Updated 6 years ago
- Project for scientific visualization☆18Updated 2 years ago
- Screen space global illumination for interactive mixed reality☆14Updated 6 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- ☆40Updated 8 years ago
- ☆12Updated last year
- OpenGL 4.5 raytracing based physically rendering. Researching on dynamic scene hierachy adaption.☆16Updated 4 years ago