damlaren / pbrt-skin-bssrdf
Implementation of Donner & Jensen's "A Spectral BSSRDF for Shading Human Skin" in PBRT
☆17Updated 9 years ago
Alternatives and similar repositories for pbrt-skin-bssrdf:
Users that are interested in pbrt-skin-bssrdf are comparing it to the libraries listed below
- Integrating Clipped Spherical Harmonics Expansions☆44Updated 4 years ago
- ☆12Updated 7 years ago
- ☆17Updated 3 years ago
- Demo code for the compressed shadow maps project☆17Updated 5 years ago
- Physically-based shading experiments in Arnold renderer.☆30Updated 2 years ago
- Project for scientific visualization☆18Updated 3 years ago
- ☆41Updated 9 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 7 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆47Updated 2 years ago
- spherical harmonics coefficients sampler & viewer☆20Updated 7 years ago
- ☆25Updated 5 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated last month
- ☆19Updated 9 years ago
- An implementation of Photon Mapping using DXR☆25Updated 6 years ago
- undergraduate student course project in Zhejiang University☆49Updated 8 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 5 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆33Updated 6 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆83Updated 9 months ago
- Implementation of "Importance Sampling for Physically-Based Hair Fiber Models"☆11Updated 8 years ago
- Sandbox binary and source code for the Siggraph 2017 paper "Water Wave Packets" by Stefan Jeschke (NVIDIA) and Chris Wojtan (IST Austria)☆44Updated 7 years ago
- A screen space sub-surface scattering demo implemented with vulkan api☆16Updated 5 years ago
- 3D smoke simulation by Eulerian grid method for solving Navier-Stokes equation and rendering by volume ray-casting, all in C++ AMP☆19Updated 5 years ago
- Sample implementation of UE4/Frostbite image based lighting method based on GGX convolution of HDR environment maps.☆13Updated 8 years ago
- Multiple Interacting Fluids Project☆15Updated 12 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆81Updated 9 years ago
- ☆23Updated 12 years ago
- Image processing tool for physically based shading.☆32Updated 3 years ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- Master thesis project about hair rendering at Utrecht University☆13Updated 4 years ago