nondescriptpointer / Anisotropic-Kuwahara
A refactor of Jan Eric Kyprianidis' anisotropic Kuwahara algorithm
☆16Updated 8 years ago
Related projects ⓘ
Alternatives and complementary repositories for Anisotropic-Kuwahara
- Small collection of USD assets☆46Updated 2 months ago
- Bringing MeshLab functionality into Houdini☆35Updated 7 years ago
- Workalike for usdview for those who want to avoid Qt and Python☆9Updated 6 years ago
- Universal Scene Description☆31Updated this week
- Blender Foundation Cycles Fork☆30Updated 3 years ago
- Maya plugin implementing the Space Colonization algorithm to grow vein-like structures around objects. Visit http://www.joesfer.com/?p=46…☆32Updated 9 years ago
- Some Voxel/Mesh stuff made with SdfMesher☆26Updated 2 years ago
- OSL to GLSL converter☆39Updated 4 years ago
- USD & Hydra - examples & tutorials☆24Updated 7 years ago
- voxel-based generative geometry☆13Updated 4 years ago
- Psyop's collection of extensions for Fabric Engine.☆15Updated 8 years ago
- Embree viewer is a simple implementation of a progressive renderer, based on Intel's Embree raytracing kernels. Its UI is written in SDL2…☆28Updated 4 years ago
- Anysotropy Matrix SOP node (multithreaded). SideFX® Houdini® Plugin☆16Updated 6 years ago
- Maya plugin implementing geometry fracturing based on Voronoi Diagrams (Voronoi Shattering). Visit http://www.joesfer.com/?p=60 for furt…☆42Updated 6 years ago
- ☆12Updated 8 years ago
- Converting Disney's Moana Island Scene to USD☆41Updated 4 years ago
- Cuda Fluid Solver and Particles System for Maya and Houdini☆32Updated 8 years ago
- Universal Scene Description☆19Updated 6 years ago
- Quickly edit parameters and snippets with your favorite editor.☆32Updated 6 years ago
- A really small getting-started project for USD based projects☆45Updated last year
- Houdini exporter for pbrt-v3☆31Updated 2 years ago
- Reference Implementation of Practical Denoising for VFX Production Using Temporal Blur☆34Updated 6 years ago
- ☆27Updated 7 months ago
- A collection of libraries and applications to implement OpenGL UI and generic media processing☆18Updated 4 years ago
- The Arnold Syntax Highlighter modules makes it easier to compose and edit Solid Angle Arnold scene source (.ASS) and Arnold Metadata (.MT…☆23Updated 4 years ago
- A collection of Houdini OTLs☆16Updated 6 years ago