nobuo-nakagawa / strain_based_dynamics
An implementation of "Strain based dynamics", SCA (2014)
☆15Updated 7 years ago
Alternatives and similar repositories for strain_based_dynamics:
Users that are interested in strain_based_dynamics are comparing it to the libraries listed below
- An implementation of "Air Meshes for Robust Collision Handling", SIGGRAPH (2015)☆15Updated 7 years ago
- Real-Time Example-Based Elastic Deformation [SCA 2012]☆15Updated 4 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- ☆41Updated 9 years ago
- Multiple Interacting Fluids Project☆15Updated 12 years ago
- A repository for personal experimental purpose☆11Updated 6 years ago
- Repository for real time rendering engine and tools for C++☆17Updated 5 years ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆38Updated 5 years ago
- ☆25Updated 5 years ago
- An implementation of Fast, Interactive Soft-Body Animation using Position-Based Dynamics☆17Updated 7 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆14Updated 5 years ago
- B.Sc. Thesis Simulation of Snow☆32Updated 5 years ago
- A screen space sub-surface scattering demo implemented with vulkan api☆16Updated 5 years ago
- ☆6Updated 5 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆25Updated 9 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 8 years ago
- 3D painting tool☆38Updated 11 years ago
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Tutorial Project for Screen Space Reflection☆10Updated 9 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆47Updated 2 years ago
- ☆15Updated last year
- From book "Heterogeneous Computing with OpenCL"☆16Updated last year
- Simple implementation of SPH-based fluid simulation.☆8Updated 7 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- Image processing tool for physically based shading.☆32Updated 3 years ago
- spica is a cross-platform renderer☆21Updated 6 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Updated 7 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated last month