nobuo-nakagawa / strain_based_dynamicsLinks
An implementation of "Strain based dynamics", SCA (2014)
☆16Updated 7 years ago
Alternatives and similar repositories for strain_based_dynamics
Users that are interested in strain_based_dynamics are comparing it to the libraries listed below
Sorting:
- An implementation of "Air Meshes for Robust Collision Handling", SIGGRAPH (2015)☆16Updated 7 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- ☆41Updated 9 years ago
- 3D painting tool☆39Updated 12 years ago
- Physically-based shading experiments in Arnold renderer.☆30Updated 2 years ago
- Image processing tool for physically based shading.☆33Updated 3 years ago
- B.Sc. Thesis Simulation of Snow☆32Updated 5 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago
- ☆15Updated last year
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 6 months ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- Repository for real time rendering engine and tools for C++☆17Updated 6 years ago
- Nanairo is a physically plausible spectral renderer.☆33Updated 5 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 3 years ago
- ☆6Updated 5 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆34Updated 6 years ago
- A repository for personal experimental purpose☆11Updated 7 years ago
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆20Updated 5 years ago
- A Parallel Fluid Solver and Renderer on the GPU☆63Updated 4 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- Multiple Interacting Fluids Project☆15Updated 13 years ago
- Real-time Collision Culling of a Million Bodies on Graphics Processing Units. SIGGRAPH ASIA, Dec. 2010☆18Updated 10 years ago
- Research oriented GPU offline renderer☆15Updated last year
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆23Updated 3 years ago
- Hybrid raytracing and filtering playground.☆27Updated 6 years ago
- OpenGL 4.5 raytracing based physically rendering. Researching on dynamic scene hierachy adaption.☆16Updated 5 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆26Updated 10 years ago