nobuo-nakagawa / strain_based_dynamicsLinks
An implementation of "Strain based dynamics", SCA (2014)
☆16Updated 7 years ago
Alternatives and similar repositories for strain_based_dynamics
Users that are interested in strain_based_dynamics are comparing it to the libraries listed below
Sorting:
- An implementation of "Air Meshes for Robust Collision Handling", SIGGRAPH (2015)☆16Updated 7 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- ☆15Updated last year
- A repository for personal experimental purpose☆11Updated 7 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 9 years ago
- Sampling Clear Sky Models using Truncated Gaussian Mixtures☆12Updated 3 years ago
- ☆25Updated 6 years ago
- B.Sc. Thesis Simulation of Snow☆32Updated 5 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago
- ☆41Updated 9 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 2 years ago
- Header only implementation of Progressive Photon Mapping: A Probabilistic Approach(PPMAPA) in C++.☆13Updated 3 years ago
- 3D painting tool☆39Updated 11 years ago
- OpenGL 4.5 raytracing based physically rendering. Researching on dynamic scene hierachy adaption.☆16Updated 5 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- From book "Heterogeneous Computing with OpenCL"☆16Updated 2 years ago
- Nanairo is a physically plausible spectral renderer.☆33Updated 5 years ago
- Repository for real time rendering engine and tools for C++☆17Updated 6 years ago
- Real-Time Example-Based Elastic Deformation [SCA 2012]☆16Updated 5 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 5 months ago
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆20Updated 5 years ago
- Multiple Interacting Fluids Project☆15Updated 13 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆26Updated 10 years ago
- Image Based Lighting using DirectX 12.☆41Updated 5 years ago
- Implementation of "Importance Sampling for Physically-Based Hair Fiber Models"☆11Updated 8 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆39Updated 5 years ago
- Redflash is a physics-based GPU renderer based on Path Tracing implemented in NVIDIA® OptiX 6.0, which can consistently draw scenes with …☆28Updated 5 years ago
- インスタントラジオシティ。VPLを発射する。☆17Updated 11 years ago