asiroisvigneux / Blaze
A Parallel Fluid Solver and Renderer on the GPU
☆58Updated 3 years ago
Alternatives and similar repositories for Blaze:
Users that are interested in Blaze are comparing it to the libraries listed below
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆83Updated 8 months ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆47Updated 2 years ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆31Updated 5 years ago
- This is my experiments with BVH build algorithms on GPU.☆50Updated 3 months ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 3 years ago
- ☆25Updated 3 years ago
- PIC/FLIP/APIC fluid simulation☆33Updated 3 years ago
- ☆22Updated 2 months ago
- Experimental GPU renderer using two-stage programming☆33Updated 2 years ago
- Project for scientific visualization☆18Updated 3 years ago
- Implementation of "Single-pass stratified importance resampling"☆27Updated 2 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction☆32Updated 6 years ago
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆41Updated 2 years ago
- Pathed: An educationally-motivated physically-based path tracer☆19Updated 2 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆31Updated this week
- OpenGL SPH fluid simulation and rendering☆25Updated last week
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 2 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆52Updated 7 months ago
- ☆36Updated 6 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆46Updated last year
- A simple and fast parser for PBRT v3 files☆23Updated last year
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆53Updated 9 years ago
- ☆18Updated 3 years ago
- physically based path tracer on gpu☆56Updated 4 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Various Volume Renders / Scenes for pbrt-v4☆29Updated 2 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆39Updated 3 weeks ago
- Code for "Compact Poisson Filters for Fast Fluid Simulation", ACM SIGGRAPH 2022 Conference.☆51Updated last year