asiroisvigneux / BlazeLinks
A Parallel Fluid Solver and Renderer on the GPU
☆63Updated 4 years ago
Alternatives and similar repositories for Blaze
Users that are interested in Blaze are comparing it to the libraries listed below
Sorting:
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆87Updated last year
- pbrt-v4 render engine/exporter for Blender☆36Updated 3 months ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- ☆25Updated 3 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆50Updated 3 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 7 months ago
- Implementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering".☆102Updated 5 years ago
- Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction☆35Updated 7 years ago
- This is my experiments with BVH build algorithms on GPU.☆56Updated 10 months ago
- CUDA Toy Offline Renderer☆35Updated this week
- Implementation of "Single-pass stratified importance resampling"☆31Updated 3 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Code for "Compact Poisson Filters for Fast Fluid Simulation", ACM SIGGRAPH 2022 Conference.☆72Updated 2 months ago
- PIC/FLIP/APIC fluid simulation☆37Updated 4 years ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆95Updated 2 years ago
- A demo demonstrating a high precision RT caustics algorithm, which has been integrated into NVIDIA's UE4 RTX branch (https://github.com/N…☆31Updated 3 years ago
- Renderer and BVH traversal library☆59Updated 10 months ago
- A ray tracer based on nori and mitsuba. (Used only for learning)☆12Updated 5 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆59Updated last year
- Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.☆37Updated 3 years ago
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆124Updated 9 months ago
- ☆23Updated last month
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- ☆79Updated last year
- physically based path tracer on gpu☆56Updated 5 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆49Updated 8 months ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆34Updated 6 years ago
- Project for scientific visualization☆18Updated 3 years ago
- OpenGL SPH fluid simulation and rendering☆30Updated 8 months ago