A Parallel Fluid Solver and Renderer on the GPU
☆64Apr 22, 2021Updated 5 years ago
Alternatives and similar repositories for Blaze
Users that are interested in Blaze are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A physically based ray tracer accelerated by OptiX.☆11Dec 24, 2021Updated 4 years ago
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆26May 11, 2020Updated 6 years ago
- Implementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering".☆110Sep 2, 2020Updated 6 years ago
- A research-oriented renderer☆105Oct 22, 2021Updated 4 years ago
- ☆12Mar 11, 2022Updated 4 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- A research-oriented elastic body simulator☆401Oct 14, 2022Updated 3 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆61Dec 22, 2024Updated last year
- Particle sampling with SPH-based relaxation.☆15Jan 10, 2019Updated 7 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆166May 25, 2024Updated 2 years ago
- A collection of examples following the OptiX 7 Siggraph course that demonstrate how to use Slang with OptiX☆14Aug 26, 2021Updated 5 years ago
- A GPU Ray Tracer☆51May 15, 2021Updated 5 years ago
- A curated set of C++ examples for optimization-based elastodynamic contact simulation using CUDA, emphasizing algorithmic convergence, pe…☆114Jun 29, 2025Updated last year
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Jul 10, 2026Updated last month
- Voronoi-Based Foveated Volume Rendering☆10Sep 30, 2021Updated 4 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- ☆15Aug 14, 2022Updated 4 years ago
- Real(ish)-time position based fluid simulation☆12Apr 30, 2015Updated 11 years ago
- ☆313Sep 13, 2020Updated 5 years ago
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆68Jun 12, 2022Updated 4 years ago
- High Performance CPU/GPU Physically Based Renderer in Rust☆215Apr 21, 2026Updated 4 months ago
- A ray tracer based on nori and mitsuba. (Used only for learning)☆12May 30, 2020Updated 6 years ago
- A demo demonstrating a high precision RT caustics algorithm, which has been integrated into NVIDIA's UE4 RTX branch (https://github.com/N…☆34Aug 6, 2022Updated 4 years ago
- Implementation of analytic collision penalty eigensystems (with Matlab)☆19Oct 23, 2025Updated 10 months ago
- Demo project for the leb3D structure for path tracing☆25Aug 10, 2025Updated last year
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Offline renderer used for my blog posts☆109Oct 16, 2018Updated 7 years ago
- Collision Handling Code for the Eurographics 2025 Paper: A Unified Discrete Collision Framework for Triangle Primitives☆24Feb 19, 2025Updated last year
- cpu path tracer☆13Dec 27, 2022Updated 3 years ago
- Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017☆15Apr 24, 2023Updated 3 years ago
- Sandbox for graphics paper implementation☆251Aug 2, 2025Updated last year
- A high performance and friendly GPU LBVH implementation.☆42Oct 23, 2025Updated 10 months ago
- ☆81Jan 19, 2024Updated 2 years ago
- Real-time Direct3D 12 path tracer☆391Oct 25, 2025Updated 10 months ago
- ☆84Aug 24, 2021Updated 5 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- ☆16Aug 20, 2020Updated 6 years ago
- Repository for SIGGRAPH 2023 paper "A Fast Geometric Multigrid Method for Curved Surfaces"☆70Feb 4, 2025Updated last year
- Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.☆163Aug 30, 2025Updated last year
- Position Based Fluids [SIGGRAPH 2013] in C++☆146Jun 22, 2022Updated 4 years ago
- Simple, single-file fluid solvers for learning purposes☆620Feb 1, 2017Updated 9 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆35Sep 18, 2018Updated 7 years ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆533Jul 20, 2025Updated last year