A Parallel Fluid Solver and Renderer on the GPU
☆64Apr 22, 2021Updated 5 years ago
Alternatives and similar repositories for Blaze
Users that are interested in Blaze are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A physically based ray tracer accelerated by OptiX.☆11Dec 24, 2021Updated 4 years ago
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆26May 11, 2020Updated 6 years ago
- ☆51Aug 14, 2026Updated 2 months ago
- Implementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering".☆110Sep 2, 2020Updated 6 years ago
- Real(ish)-time position based fluid simulation☆12Apr 30, 2015Updated 11 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆168May 25, 2024Updated 2 years ago
- Delayed Rejection Metropolis Light Transport (Rioux-Lavoie et al., 2020)☆11Apr 29, 2025Updated last year
- ☆12Mar 11, 2022Updated 4 years ago
- A research-oriented renderer☆106Oct 22, 2021Updated 4 years ago
- A research-oriented elastic body simulator☆400Oct 14, 2022Updated 4 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆64Dec 22, 2024Updated last year
- Particle sampling with SPH-based relaxation.☆15Jan 10, 2019Updated 7 years ago
- A collection of examples following the OptiX 7 Siggraph course that demonstrate how to use Slang with OptiX☆14Aug 26, 2021Updated 5 years ago
- A GPU Ray Tracer☆51May 15, 2021Updated 5 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- A research-oriented fluid solver for computer graphics☆65Sep 16, 2023Updated 3 years ago
- ☆313Sep 13, 2020Updated 6 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Jul 10, 2026Updated 3 months ago
- ☆15Aug 14, 2022Updated 4 years ago
- Voronoi-Based Foveated Volume Rendering☆10Sep 30, 2021Updated 5 years ago
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆68Jun 12, 2022Updated 4 years ago
- A curated set of C++ examples for optimization-based elastodynamic contact simulation using CUDA, emphasizing algorithmic convergence, pe…☆114Jun 29, 2025Updated last year
- A ray tracer based on nori and mitsuba. (Used only for learning)☆12May 30, 2020Updated 6 years ago
- High Performance CPU/GPU Physically Based Renderer in Rust☆215Apr 21, 2026Updated 6 months ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Renderer and BVH traversal library☆59Mar 30, 2026Updated 6 months ago
- Demo project for the leb3D structure for path tracing☆26Aug 10, 2025Updated last year
- Offline renderer used for my blog posts☆109Oct 16, 2018Updated 8 years ago
- Implementation of Monte Carlo Geometry Processing☆26Jan 10, 2021Updated 5 years ago
- A demo demonstrating a high precision RT caustics algorithm, which has been integrated into NVIDIA's UE4 RTX branch (https://github.com/N…☆35Aug 6, 2022Updated 4 years ago
- Simple, single-file fluid solvers for learning purposes☆621Feb 1, 2017Updated 9 years ago
- Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017☆15Apr 24, 2023Updated 3 years ago
- Implementation of analytic collision penalty eigensystems (with Matlab)☆20Oct 23, 2025Updated 11 months ago
- Sandbox for graphics paper implementation☆254Aug 2, 2025Updated last year
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Collision Handling Code for the Eurographics 2025 Paper: A Unified Discrete Collision Framework for Triangle Primitives☆24Feb 19, 2025Updated last year
- cpu path tracer