Radagasd / Supermassive-black-hole-shader-tutorialLinks
Supermassive black hole shader tutorial
☆15Updated 3 years ago
Alternatives and similar repositories for Supermassive-black-hole-shader-tutorial
Users that are interested in Supermassive-black-hole-shader-tutorial are comparing it to the libraries listed below
Sorting:
- ☆97Updated 2 years ago
- Geometry grass shader for unity.☆90Updated 4 years ago
- Pivot baking in unity☆119Updated 4 years ago
- VFX examples making use of the mesh-to-sdf real-time SDF generator☆67Updated 2 years ago
- ☆115Updated 2 years ago
- Interactive wave simulation in Unity.☆109Updated last year
- Biplanar mapping shader for Unity☆107Updated 4 years ago
- Unity package implementing clustered capsule/character occlusion☆145Updated last year
- Shallow Water Equation created using CustomRenderTexture in Unity3d☆74Updated 5 years ago
- A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor☆111Updated 3 years ago
- Geometry grass shader for Unity engine☆142Updated 4 years ago
- ☆74Updated 2 years ago
- ☆79Updated 5 years ago
- Boids AI swarm demo for Unity.☆84Updated last year
- ☆74Updated 3 years ago
- HDRP remaster of the classic Sponza scene.☆50Updated 3 years ago
- A system for packaging up shaders for different render pipelines/versions of unity, and making them act as if they are a single shader☆93Updated 2 years ago
- A work in progress solution for capsule shadows in Unity.☆125Updated last year
- This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping …☆76Updated 5 years ago
- Signed Distance Field (SDF) texture generator for Unity.☆95Updated last year
- billboard imposter baking for Unity☆55Updated 7 years ago
- 8-bit style postprocessing effect for Unity URP☆75Updated 10 months ago
- Example shaders showing different methods of implementing normal mapping for triplanar shaders.☆156Updated 6 years ago
- ☆83Updated 3 years ago
- ☆64Updated 6 years ago
- URP implementation of the Dual Kawase Blur method described in SIGGRAPH 2015 by Marius Bjorge.☆83Updated 2 years ago
- Test project for the volumetric material feature in Unity 2022.2☆68Updated 2 years ago
- 🗺️ Tuatara charity stream 2021 project files☆31Updated 3 years ago
- Edge detection - depth/normals, depth fade, normal map influence☆63Updated 4 years ago
- Sample scenes for the Screen Space Lens Flare effect (Unity 2023.1 URP/HDRP)☆125Updated 9 months ago