RemyUnity / sg-node-library
Node library for ShaderGraph
☆34Updated 3 years ago
Alternatives and similar repositories for sg-node-library:
Users that are interested in sg-node-library are comparing it to the libraries listed below
- Rendering decals to an offscreen buffer in URP for shader effects☆43Updated 3 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆70Updated 6 years ago
- A periodical texturing in Unity☆69Updated 2 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆51Updated 2 years ago
- Vertex ambient occlusion baking tool for Unity.☆36Updated 4 years ago
- Shaders and VFX experimentation in URP and BIRP☆47Updated 2 years ago
- Enhanced Texture Previewer for Unity☆75Updated 4 years ago
- Optimized blur for Unity using compute shaders☆32Updated 5 years ago
- Additionnal function nodes for shading in Unity using AmplifyShader plugin☆22Updated 6 years ago
- A system for packaging up shaders for different render pipelines/versions of unity, and making them act as if they are a single shader☆93Updated last year
- A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor☆105Updated 2 years ago
- ☆32Updated 3 years ago
- Edge detection - depth/normals, depth fade, normal map influence☆63Updated 4 years ago
- Unity Shadow Dithering, filter for hiding low resolution shadow maps☆65Updated 6 years ago
- ☆32Updated 2 years ago
- Collection of HDRP (post-processing) lens flares for Unity☆34Updated 4 years ago
- Use ShaderGraph as a texture creation tool!☆78Updated 10 months ago
- ☆62Updated 5 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- Unity 2019.3.0f1. ShaderGraph Post processing for outlines, ripples. Custom lighting with hatching☆47Updated 4 years ago
- ☆44Updated 4 years ago
- Vehicle snow tracks shader graph test using unity "custom render texture", unable to get Graphics.Blit to work for a render texture/☆70Updated 5 years ago
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆66Updated last year
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆41Updated 2 years ago
- A little Unity3d Editor script to create pngs out of a gradient. Usable for shaders.☆20Updated 4 years ago
- Some Unity utilities (UV tools, resource checker etc) packaged for Unity's Package Manager☆76Updated 5 months ago
- Way to customize how reflection probes are baked in Unity☆73Updated 6 years ago
- Baking run-time shaders into textures in Unity☆109Updated 5 years ago
- Custom Nodes for Shader Graph. Updated for Unity 2019.4 - 2021.2☆44Updated 3 years ago
- An Animated Grass Shader for Blade-like Geometry [Unity URP]☆58Updated 4 years ago