MirzaBeig / Wave-SimulatorLinks
Interactive wave simulation in Unity.
β110Updated last year
Alternatives and similar repositories for Wave-Simulator
Users that are interested in Wave-Simulator are comparing it to the libraries listed below
Sorting:
- πΈπΌοΈ Screenshots a Shader Graph in multiple sections, stitches them together and saves the result as a PNGβ127Updated 4 years ago
- β118Updated 2 years ago
- β97Updated 2 years ago
- Use ShaderGraph as a texture creation tool!β85Updated last year
- Sample scenes for the Screen Space Lens Flare effect (Unity 2023.1 URP/HDRP)β126Updated 11 months ago
- β74Updated 2 years ago
- Unity Gradient Texture generatorβ92Updated last year
- A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessorβ114Updated 3 years ago
- Volumetric Fog Package for URP Forward+β123Updated last month
- Planar reflections probe component for Unityβ114Updated 2 years ago
- 8-bit style postprocessing effect for Unity URPβ86Updated last week
- β82Updated 3 years ago
- Use Unity's timeline to blend material propertiesβ84Updated 2 years ago
- Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShaderβ71Updated 4 years ago
- Basic asset collection for Unity Shader Graphβ195Updated last month
- Test project for the water surface feature (Unity 2022.2)β89Updated 2 years ago
- Additional Draft tools for VisualEffectGraphβ121Updated last year
- β102Updated 5 years ago
- Custom render feature for Unity URP to have transparent objects show behind refraction properlyβ48Updated 4 years ago
- URP implementation of the Dual Kawase Blur method described in SIGGRAPH 2015 by Marius Bjorge.β85Updated 2 years ago
- Simple post effects for Unity URP using Shader Graphβ142Updated 3 years ago
- A beautiful advanced refractive shader with distortion for Unity URP. Suitable for complex glass scenarios.β69Updated 6 months ago
- Nodes Differences Between Shadergraph And AmplifyShaderEditorβ69Updated last year
- Geometry grass shader for unity.β90Updated 4 years ago
- A project containing samples showing the differences in implementation between uGUI and UIToolkit using the same UI referencesβ60Updated 2 years ago
- Screen Space Metaballs using URP's ScriptableRendererFeatureβ72Updated 3 years ago
- A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.β107Updated 4 years ago
- Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders wiβ¦β90Updated 4 years ago
- Edge detection - depth/normals, depth fade, normal map influenceβ62Updated 4 years ago
- A Geometry shader written for Unity's build-in Render Pipelineβ143Updated 2 years ago