☆32Jan 24, 2022Updated 4 years ago
Alternatives and similar repositories for URP_2022_VertexColorEdges
Users that are interested in URP_2022_VertexColorEdges are comparing it to the libraries listed below
Sorting:
- ☆22Feb 10, 2021Updated 5 years ago
- ☆49Apr 24, 2021Updated 4 years ago
- ☆73Apr 20, 2022Updated 3 years ago
- ☆52Jul 18, 2020Updated 5 years ago
- ☆11Dec 18, 2020Updated 5 years ago
- Unity 2019.3.0f1. ShaderGraph Post processing for outlines, ripples. Custom lighting with hatching☆52Apr 3, 2020Updated 5 years ago
- ☆15Apr 28, 2021Updated 4 years ago
- ☆30Jan 14, 2022Updated 4 years ago
- ☆17Sep 10, 2020Updated 5 years ago
- ☆62Nov 20, 2020Updated 5 years ago
- Edge detection - depth/normals, depth fade, normal map influence☆62Feb 7, 2021Updated 5 years ago
- ☆173Oct 11, 2020Updated 5 years ago
- Copy paste gameobjects across Unity projects☆12Jun 16, 2021Updated 4 years ago
- ☆26Jul 30, 2020Updated 5 years ago
- ☆16Jan 26, 2016Updated 10 years ago
- A bytesize effect for simple glass-like refraction in Unity Shader Graph.☆18Feb 12, 2021Updated 5 years ago
- a custom shader experiment with clayxels. Requires Clayxels☆58Jul 19, 2023Updated 2 years ago
- ☆14Aug 16, 2020Updated 5 years ago
- ☆13Dec 20, 2020Updated 5 years ago
- ☆10Mar 10, 2020Updated 5 years ago
- Scripting functionality to efficiently read terrain layer weights. Can be used to drive physics, VFX and/or SFX.☆69Feb 16, 2022Updated 4 years ago
- Edge tool for Shader Graph/VFX Graph☆21Jul 17, 2025Updated 7 months ago
- ☆38Mar 18, 2021Updated 4 years ago
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken☆253Mar 19, 2022Updated 3 years ago
- A vertex shader function that culls meshes with Squash/Stretch based on their distance to the player.☆17Apr 26, 2021Updated 4 years ago
- A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.☆107Nov 30, 2021Updated 4 years ago
- Voronoi selection for complex data visualization in 3D☆21Dec 22, 2017Updated 8 years ago
- ☆18Aug 8, 2019Updated 6 years ago
- Projectile trajectory 3D implementation in unity☆22Jan 29, 2021Updated 5 years ago
- Binaries for building with Tiny C Compiler from github workflow☆20Nov 30, 2021Updated 4 years ago
- Ambient lighting probe sampling☆50May 19, 2020Updated 5 years ago
- ☆80May 14, 2020Updated 5 years ago
- DearImGui docker branch integration into Unreal☆22Nov 1, 2023Updated 2 years ago
- ☆18Sep 17, 2020Updated 5 years ago
- Pick a gradient by dragging a line over an image captured from desktop.☆20Jan 2, 2022Updated 4 years ago
- ☆45Jul 22, 2020Updated 5 years ago
- Example of using flipbook motion to make water shader in unity☆26Apr 22, 2023Updated 2 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆55Dec 31, 2021Updated 4 years ago
- Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline☆492May 16, 2022Updated 3 years ago