Fewes / VertexColorBakerLinks
A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor
☆114Updated 3 years ago
Alternatives and similar repositories for VertexColorBaker
Users that are interested in VertexColorBaker are comparing it to the libraries listed below
Sorting:
- ☆74Updated 2 years ago
- A collection of URP shaders and render features.☆59Updated 3 years ago
- 📸🖼️ Screenshots a Shader Graph in multiple sections, stitches them together and saves the result as a PNG☆126Updated 4 years ago
- Use ShaderGraph as a texture creation tool!☆85Updated last year
- Unity Gradient Texture generator☆91Updated last year
- ☆116Updated 2 years ago
- Way to customize how reflection probes are baked in Unity☆80Updated 7 years ago
- ☆83Updated 3 years ago
- ☆97Updated 2 years ago
- Randomized Tiling for Unity ShaderGraph☆62Updated 5 years ago
- Custom Nodes for Shader Graph. Updated for Unity 2019.4 - 2021.2☆62Updated 4 years ago
- Imposter baking for Unity (URP)☆54Updated 3 years ago
- Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping☆62Updated 3 years ago
- Planar reflections probe component for Unity☆109Updated 2 years ago
- Node library for ShaderGraph☆35Updated 4 years ago
- Geometry grass shader for unity.☆90Updated 4 years ago
- Volumetric Fog Package for URP Forward+☆118Updated 2 weeks ago
- A project containing samples showing the differences in implementation between uGUI and UIToolkit using the same UI references☆60Updated last year
- A simple implementation of a Per-object motion blur effect for Unity URP (v14+)☆84Updated last year
- Unity Shadow Dithering, filter for hiding low resolution shadow maps☆66Updated 7 years ago
- Mixer for Unity's Terrain Tools 3☆59Updated 3 years ago
- Edge detection - depth/normals, depth fade, normal map influence☆63Updated 4 years ago
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆76Updated 2 years ago
- Procedural Stochastic Texturing for Unity URP terrain☆62Updated 2 years ago
- 🔎 Utility for visualizing the stencil buffer in Unity☆133Updated 9 months ago
- Amd Fidelity FX Super Resolution☆69Updated 3 years ago
- Allows using AnimationCurves in a Unity ShaderGraph.☆50Updated 5 years ago
- ☆103Updated 5 years ago
- A system for packaging up shaders for different render pipelines/versions of unity, and making them act as if they are a single shader☆93Updated 2 years ago
- Scripting functionality to efficiently read terrain layer weights. Can be used to drive physics, VFX and/or SFX.☆71Updated 3 years ago