A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor
☆116Nov 1, 2022Updated 3 years ago
Alternatives and similar repositories for VertexColorBaker
Users that are interested in VertexColorBaker are comparing it to the libraries listed below
Sorting:
- Super fast Normal and Tangent recalculation library for Unity.☆39Mar 3, 2026Updated 2 weeks ago
- Unity package implementing clustered capsule/character occlusion☆149Sep 14, 2024Updated last year
- Async load / save local data with compression, encryption and integrity check.☆13Aug 13, 2022Updated 3 years ago
- ☆13Feb 3, 2025Updated last year
- 2.5D Dynamic Reflective Water system for Unity's Universal Rendering Pipeline (URP).☆27Nov 22, 2023Updated 2 years ago
- Planar reflections for Unity's Universal Render Pipeline.☆15Dec 29, 2024Updated last year
- A versatile and efficient ocean system developed in Unity's Universal Render Pipeline utilizing the fast Fourier transform.☆12Oct 30, 2023Updated 2 years ago
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆346Jul 17, 2021Updated 4 years ago
- Short Animator.StringToHash implementation☆10Nov 18, 2019Updated 6 years ago
- baking transform animation to texture for Unity☆91Oct 27, 2020Updated 5 years ago
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken☆254Mar 19, 2022Updated 4 years ago
- Tween system for unity mostly for setup in inspector instead of code.☆14Jul 4, 2024Updated last year
- A wireframe shader for Unity. Also works as an screen image effect☆14Dec 27, 2019Updated 6 years ago
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆79Aug 8, 2023Updated 2 years ago
- Mesh data for geometry editing, Unity Job System enabled. Similar to Blender's BMesh and BMeshUnity. Made to support "Mesh Graph", a node…☆45Sep 2, 2022Updated 3 years ago
- PreIntegrate Skin SSS LUT Generator for Unity.☆66Mar 11, 2023Updated 3 years ago
- An asynchronous runtime 3D-model importer for Unity☆16Mar 19, 2024Updated 2 years ago
- A minimal atmospheric scattering implementation for Unity☆507Feb 27, 2021Updated 5 years ago
- Use Unity's timeline to blend material properties☆86May 22, 2023Updated 2 years ago
- Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.☆241Aug 28, 2024Updated last year
- Alembic to VAT (Vertex Animation Texture) mini tool☆311Aug 19, 2024Updated last year
- A supplementary SIMD math library to Unity.Mathematics, extending it to all C# numeric types while adding many new types and functions. W…☆158Jan 18, 2026Updated 2 months ago
- VGO is a 3D data format for Unity that can store Mesh, Texture, Material, Collider, Rigidbody, Cloth and Particle information.☆44Nov 4, 2024Updated last year
- Markdown-like syntax for ShaderGraph properties, to make better material inspectors☆269Oct 30, 2025Updated 4 months ago
- Minimalist simplex library☆48May 16, 2022Updated 3 years ago
- Rendering vector graphics in Unity with the power of GPU.☆51Jun 18, 2023Updated 2 years ago
- Marching cubes with forward renderer☆21Dec 10, 2019Updated 6 years ago
- Amplify Occlusion V2 ported to URP 2022.2☆175Dec 28, 2022Updated 3 years ago
- A work in progress solution for capsule shadows in Unity.☆129Jan 5, 2024Updated 2 years ago
- Add comments to the inspector via a Comment attribute or component☆20Dec 6, 2023Updated 2 years ago
- Allows you to quickly organize assets for certain workflows, such as organizing prefabs for level design.☆165May 9, 2025Updated 10 months ago
- A mesh-based PBR decal system for Unity's universal render pipeline.☆607Jun 9, 2024Updated last year
- Biplanar mapping shader for Unity☆108Nov 26, 2020Updated 5 years ago
- Generates statically typed classes for the Tags and Layers in your Unity projects automatically, with no manual button pushes required. S…☆39May 20, 2024Updated last year
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆560Dec 25, 2020Updated 5 years ago
- Procedurally generated city with Unity3D☆20Jul 27, 2019Updated 6 years ago
- Hextile is a method for avoiding repetition when tiling textures.☆25Apr 23, 2024Updated last year
- Fast GPU vertex shader based animation library for Unity (VAT, Vertex Animation Texture, Morphing Animation)☆527Dec 10, 2022Updated 3 years ago
- The project contents contain the code necessary to calculate tension data on inside Unity Shaders. It also contains some other tools like…☆82May 29, 2023Updated 2 years ago