Fewes / VertexColorBakerLinks
A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor
β114Updated 3 years ago
Alternatives and similar repositories for VertexColorBaker
Users that are interested in VertexColorBaker are comparing it to the libraries listed below
Sorting:
- β97Updated 2 years ago
- πΈπΌοΈ Screenshots a Shader Graph in multiple sections, stitches them together and saves the result as a PNGβ127Updated 4 years ago
- β75Updated 2 years ago
- A collection of URP shaders and render features.β60Updated 3 years ago
- β118Updated 2 years ago
- Use ShaderGraph as a texture creation tool!β85Updated last year
- Way to customize how reflection probes are baked in Unityβ80Updated 7 years ago
- Node library for ShaderGraphβ35Updated 4 years ago
- Imposter baking for Unity (URP)β55Updated 3 years ago
- Custom Nodes for Shader Graph. Updated for Unity 2019.4 - 2021.2β63Updated 4 years ago
- Volumetric Fog Package for URP Forward+β124Updated 2 months ago
- The project contents contain the code necessary to calculate tension data on inside Unity Shaders. It also contains some other tools likeβ¦β81Updated 2 years ago
- Unity Gradient Texture generatorβ93Updated last year
- Randomized Tiling for Unity ShaderGraphβ63Updated 5 years ago
- Planar reflections probe component for Unityβ115Updated 2 years ago
- π Utility for visualizing the stencil buffer in Unityβ135Updated 11 months ago
- Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mappingβ64Updated 3 years ago
- Amplify Occlusion V2 ported to URP 2022.2β174Updated 3 years ago
- Edge detection - depth/normals, depth fade, normal map influenceβ62Updated 4 years ago
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.β79Updated 2 years ago
- Unity tool to pack texture channels into a single texture.β175Updated 4 years ago
- Library for generating sharp shadow volumes in Unity3D.β66Updated 4 years ago
- A system for packaging up shaders for different render pipelines/versions of unity, and making them act as if they are a single shaderβ93Updated 2 years ago
- β105Updated 4 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effectβ52Updated 3 years ago
- Unity Shadow Dithering, filter for hiding low resolution shadow mapsβ66Updated 7 years ago
- A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.β107Updated 4 years ago
- Use Unity's timeline to blend material propertiesβ85Updated 2 years ago
- Geometry grass shader for unity.β90Updated 4 years ago
- β102Updated 5 years ago