A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor
☆122Nov 1, 2022Updated 3 years ago
Alternatives and similar repositories for VertexColorBaker
Users that are interested in VertexColorBaker are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Unity package implementing clustered capsule/character occlusion☆157Sep 14, 2024Updated 2 years ago
- ☆15Nov 25, 2023Updated 2 years ago
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆364Jul 17, 2021Updated 5 years ago
- Super fast Normal and Tangent recalculation library for Unity.☆38Mar 3, 2026Updated 7 months ago
- baking transform animation to texture for Unity☆94Oct 27, 2020Updated 6 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Reflection Probe Atlas impl. for Unity☆26Dec 31, 2018Updated 7 years ago
- Planar reflections for Unity's Universal Render Pipeline.☆16Dec 29, 2024Updated last year
- Async load / save local data with compression, encryption and integrity check.☆13Aug 13, 2022Updated 4 years ago
- ☆13Feb 3, 2025Updated last year
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken☆259Mar 19, 2022Updated 4 years ago
- Alembic to VAT (Vertex Animation Texture) mini tool☆322Aug 19, 2024Updated 2 years ago
- 2.5D Dynamic Reflective Water system for Unity's Universal Rendering Pipeline (URP).☆29Nov 22, 2023Updated 2 years ago
- A work in progress solution for capsule shadows in Unity.☆134Jan 5, 2024Updated 2 years ago
- Generates code to allow invoking FMOD events with a strongly-typed syntax.☆41Apr 24, 2026Updated 6 months ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- ☆100May 7, 2023Updated 3 years ago
- A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.☆297Nov 18, 2024Updated last year
- Bloom using FFT to accelerate convolution, with Unity URP☆126May 21, 2023Updated 3 years ago
- The project contents contain the code necessary to calculate tension data on inside Unity Shaders. It also contains some other tools like…☆89May 29, 2023Updated 3 years ago
- Baking spline deformation to a texture then applying it to a mesh via a shader.☆141May 9, 2025Updated last year
- Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.☆261Aug 28, 2024Updated 2 years ago
- VGO is a 3D data format for Unity that can store Mesh, Texture, Material, Collider, Rigidbody, Cloth and Particle information.☆45Jul 18, 2026Updated 3 months ago
- Modernized Lighting System of Unreal Gold / Tournament (1996-1999) for Unity.☆225Sep 11, 2026Updated last month
- ☆18Apr 18, 2018Updated 8 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- A tool which allows to paint on light map.☆20Apr 11, 2020Updated 6 years ago
- Fast GPU vertex shader based animation library for Unity (VAT, Vertex Animation Texture, Morphing Animation)☆538Dec 10, 2022Updated 3 years ago
- Biplanar mapping shader for Unity☆109Nov 26, 2020Updated 5 years ago
- Amplify Occlusion V2 ported to URP 2022.2☆179Dec 28, 2022Updated 3 years ago
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆81Aug 8, 2023Updated 3 years ago
- ColliderMeshTool streamlines the creation of MeshColliders in Unity, allowing users to generate them automatically or draw them manually.…☆14Oct 12, 2026Updated 2 weeks ago
- Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)☆221Mar 4, 2024Updated 2 years ago
- Markdown-like syntax for ShaderGraph properties, to make better material inspectors☆279Oct 30, 2025Updated last year
- Tween system for unity mostly for setup in inspector instead of code.☆14Jul 4, 2024Updated 2 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- A mesh-based PBR decal system for Unity's universal render pipeline.☆607Jun 9, 2024Updated 2 years ago
- Allows you to emit pre-defined controller vibrations/rumbles in a spatialized way, with attenuation over distance.☆12Dec 3, 2025Updated 10 months ago
- Bake specular highlights into Unity Reflection Probes, allowing baked lights to cast sharp specular highlights for free☆285Jan 8, 2026Updated 9 months ago
- Offline compilation and analysis of shaders in the Unity Editor.☆15Jan 7, 2026Updated 9 months ago
- A minimal atmospheric scattering implementation for Unity☆518Feb 27, 2021Updated 5 years ago
- Implement basic AI behaviors effortlessly using this straightforward toolkit. It’s designed to handle object behaviors and interactions.☆15Oct 1, 2024Updated 2 years ago
- Short Animator.StringToHash implementation☆11Nov 18, 2019Updated 6 years ago