chrisloop / HDRP_TOON_2021Links
☆74Updated 3 years ago
Alternatives and similar repositories for HDRP_TOON_2021
Users that are interested in HDRP_TOON_2021 are comparing it to the libraries listed below
Sorting:
- ☆49Updated 4 years ago
- Edge detection - depth/normals, depth fade, normal map influence☆63Updated 4 years ago
- ☆32Updated 3 years ago
- Biplanar mapping shader for Unity☆107Updated 5 years ago
- ☆97Updated 2 years ago
- Geometry grass shader for unity.☆90Updated 4 years ago
- A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor☆114Updated 3 years ago
- ☆105Updated 4 years ago
- ☆78Updated 5 years ago
- Node library for ShaderGraph☆35Updated 4 years ago
- A system for packaging up shaders for different render pipelines/versions of unity, and making them act as if they are a single shader☆93Updated 2 years ago
- ☆63Updated 5 years ago
- ☆116Updated 2 years ago
- Hotspot UV for Unity with ProBuilder support☆71Updated 4 years ago
- Rendering decals to an offscreen buffer in URP for shader effects☆43Updated 4 years ago
- Additional Draft tools for VisualEffectGraph☆122Updated last year
- Pivot baking in unity☆119Updated 4 years ago
- Interactive wave simulation in Unity.☆109Updated last year
- Unity Shadow Dithering, filter for hiding low resolution shadow maps☆66Updated 7 years ago
- ☆52Updated 5 years ago
- Unity Editor scripts for preprocessing CC0 Textures☆53Updated 5 years ago
- Use ShaderGraph as a texture creation tool!☆85Updated last year
- This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping …☆76Updated 5 years ago
- Signed Distance Field (SDF) texture generator for Unity.☆96Updated last year
- Screen Space Metaballs using URP's ScriptableRendererFeature☆72Updated 3 years ago
- URP implementation of the Dual Kawase Blur method described in SIGGRAPH 2015 by Marius Bjorge.☆84Updated 2 years ago
- Scripts for running Blender 3D inside of Unity☆51Updated last year
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆88Updated 5 years ago
- ☆45Updated 5 years ago
- Geometry grass shader for Unity engine☆142Updated 4 years ago