omid3098 / OpenFlowMap
☆104Updated last year
Related projects ⓘ
Alternatives and complementary repositories for OpenFlowMap
- A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor☆93Updated 2 years ago
- Sample scenes for the Screen Space Lens Flare effect (Unity 2023.1 URP/HDRP)☆106Updated last year
- ☆93Updated last year
- Screen Space Path Tracing for Unity's URP (Universal Render Pipeline). Using the full screen pass renderer feature in URP 14.☆126Updated 6 months ago
- Screenshots a Shader Graph in multiple sections, stitches them together and saves the result as a PNG☆119Updated 3 years ago
- Interactive wave simulation in Unity.☆78Updated 7 months ago
- ☆66Updated last year
- Additional Draft tools for VisualEffectGraph☆124Updated 3 weeks ago
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken☆226Updated 2 years ago
- Unity package implementing clustered capsule/character occlusion☆123Updated 2 months ago
- Scripts useful when using LODs and lightmaps☆102Updated 3 years ago
- Baking run-time shaders into textures in Unity☆107Updated 5 years ago
- A work in progress solution for capsule shadows in Unity.☆105Updated 10 months ago
- Planar reflections probe component for Unity☆87Updated last year
- Nodes Differences Between Shadergraph And AmplifyShaderEditor☆62Updated 2 months ago
- A Unity VFX Graph sample showing how to use the GraphicsBuffer nodes☆79Updated 3 years ago
- Extension of VAT shader form sideFX houdini with various utils for Unity☆74Updated 2 years ago
- Use ShaderGraph as a texture creation tool!☆71Updated 6 months ago
- A tool to bake VAT (Vertex Animation Texture) from AnimationClip with sample shaders for Unity.☆148Updated 2 years ago
- Real-time global illumination using screen-space information for Unity HDRP☆63Updated 3 weeks ago
- URP implementation of the Dual Kawase Blur method described in SIGGRAPH 2015 by Marius Bjorge.☆71Updated last year
- Volumetric Fog Package for URP Forward+☆74Updated 2 weeks ago
- Use Unity's timeline to blend material properties☆70Updated last year
- Test project for the water surface feature (Unity 2022.2)☆84Updated last year
- 🧱 An example of geometry shader in URP.☆106Updated 4 years ago
- Unity sample: GPU instancing with RenderMeshInstanced☆126Updated 2 years ago
- ☆76Updated 2 years ago
- Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)☆177Updated 8 months ago
- ☆102Updated 4 years ago
- ☆58Updated 5 years ago