omid3098 / OpenFlowMapLinks
☆118Updated 2 years ago
Alternatives and similar repositories for OpenFlowMap
Users that are interested in OpenFlowMap are comparing it to the libraries listed below
Sorting:
- A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor☆114Updated 3 years ago
- ☆97Updated 2 years ago
- Interactive wave simulation in Unity.☆112Updated last year
- 📸🖼️ Screenshots a Shader Graph in multiple sections, stitches them together and saves the result as a PNG☆127Updated 4 years ago
- Sample scenes for the Screen Space Lens Flare effect (Unity 2023.1 URP/HDRP)☆126Updated last year
- ☆75Updated 2 years ago
- Additional Draft tools for VisualEffectGraph☆121Updated last year
- Use Unity's timeline to blend material properties☆85Updated 2 years ago
- Scripts useful when using LODs and lightmaps☆110Updated 4 years ago
- Planar reflections probe component for Unity☆115Updated 2 years ago
- Way to customize how reflection probes are baked in Unity☆80Updated 7 years ago
- Node library for ShaderGraph☆35Updated 4 years ago
- billboard imposter baking for Unity☆57Updated 7 years ago
- Use ShaderGraph as a texture creation tool!☆85Updated last year
- Baking run-time shaders into textures in Unity☆115Updated 6 years ago
- A work in progress solution for capsule shadows in Unity.☆128Updated 2 years ago
- Edge detection - depth/normals, depth fade, normal map influence☆62Updated 5 years ago
- Unity Terrain Shader with Height Blending and more features☆117Updated 4 years ago
- Volumetric Fog Package for URP Forward+☆124Updated 2 months ago
- Hex tile sampling test (Unity)☆36Updated 3 years ago
- URP implementation of the Dual Kawase Blur method described in SIGGRAPH 2015 by Marius Bjorge.☆85Updated 3 years ago
- ☆65Updated 6 years ago
- Rendering decals to an offscreen buffer in URP for shader effects☆44Updated 4 years ago
- Lightweight DoF effect for Unity URP☆117Updated 3 months ago
- Test project for the water surface feature (Unity 2022.2)☆89Updated 3 years ago
- Unity tool to pack texture channels into a single texture.☆175Updated 4 years ago
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆79Updated 2 years ago
- Nodes Differences Between Shadergraph And AmplifyShaderEditor☆71Updated last year
- A collection of URP shaders and render features.☆60Updated 3 years ago
- Biplanar mapping shader for Unity☆107Updated 5 years ago