keijiro / HexTileTestLinks
Hex tile sampling test (Unity)
☆36Updated 2 years ago
Alternatives and similar repositories for HexTileTest
Users that are interested in HexTileTest are comparing it to the libraries listed below
Sorting:
- A tool for Unity uses normal maps to create more accurate roughness mipmaps.☆64Updated 6 years ago
- ☆71Updated last year
- Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.☆66Updated last year
- Vertex ambient occlusion baking tool for Unity.☆37Updated 4 years ago
- Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping☆57Updated 2 years ago
- Node library for ShaderGraph☆35Updated 4 years ago
- A work in progress solution for capsule shadows in Unity.☆119Updated last year
- ☆103Updated 4 months ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆52Updated 2 years ago
- Geometry grass shader for unity.☆89Updated 4 years ago
- A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor☆107Updated 2 years ago
- A system for packaging up shaders for different render pipelines/versions of unity, and making them act as if they are a single shader☆93Updated 2 years ago
- billboard imposter baking for Unity☆51Updated 7 years ago
- A periodical texturing in Unity☆72Updated 3 years ago
- Cached Shadow Map Solution for Unity☆79Updated 3 years ago
- Jump Flooding Algorithm with compute shader in Unity☆39Updated 5 years ago
- Dynamic skydome for Unity3d☆44Updated 6 years ago
- A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.☆122Updated 5 years ago
- Rendering decals to an offscreen buffer in URP for shader effects☆43Updated 3 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- Edge detection - depth/normals, depth fade, normal map influence☆63Updated 4 years ago
- Use ShaderGraph as a texture creation tool!☆83Updated last year
- URP implementation of the Dual Kawase Blur method described in SIGGRAPH 2015 by Marius Bjorge.☆80Updated 2 years ago
- Foldout as a Decorator for group variables in Unity Script Inspector☆45Updated 3 years ago
- This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping …☆76Updated 5 years ago
- Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders wi…☆84Updated 3 years ago
- Unity Shadow Dithering, filter for hiding low resolution shadow maps☆65Updated 7 years ago
- Extension of VAT shader form sideFX houdini with various utils for Unity☆78Updated 6 months ago
- Volumetric Fog Package for URP Forward+☆94Updated 2 months ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆87Updated 5 years ago