keijiro / HexTileTestLinks
Hex tile sampling test (Unity)
☆36Updated 3 years ago
Alternatives and similar repositories for HexTileTest
Users that are interested in HexTileTest are comparing it to the libraries listed below
Sorting:
- URP implementation of the Dual Kawase Blur method described in SIGGRAPH 2015 by Marius Bjorge.☆82Updated 2 years ago
- A work in progress solution for capsule shadows in Unity.☆121Updated last year
- ☆73Updated last year
- Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.☆67Updated last year
- Cached Shadow Map Solution for Unity☆80Updated 3 years ago
- A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor☆108Updated 2 years ago
- Node library for ShaderGraph☆35Updated 4 years ago
- A periodical texturing in Unity☆71Updated 3 years ago
- Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders wi…☆87Updated 4 years ago
- Edge detection - depth/normals, depth fade, normal map influence☆63Updated 4 years ago
- ☆103Updated 6 months ago
- billboard imposter baking for Unity☆52Updated 7 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆52Updated 2 years ago
- Vertex ambient occlusion baking tool for Unity.☆37Updated 4 years ago
- Temporal AA solution for Unity's Universal render pipeline☆62Updated 2 years ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆88Updated 5 years ago
- Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping☆60Updated 2 years ago
- Geometry grass shader for unity.☆89Updated 4 years ago
- Use ShaderGraph as a texture creation tool!☆85Updated last year
- Enhanced Texture Previewer for Unity☆75Updated 5 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- Jump Flooding Algorithm with compute shader in Unity☆39Updated 5 years ago
- Baking run-time shaders into textures in Unity☆115Updated 6 years ago
- A tool for Unity uses normal maps to create more accurate roughness mipmaps.☆66Updated 6 years ago
- A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.☆124Updated 6 years ago
- Lightweight DoF effect for Unity URP☆92Updated 3 weeks ago
- A system for packaging up shaders for different render pipelines/versions of unity, and making them act as if they are a single shader☆93Updated 2 years ago
- Rendering decals to an offscreen buffer in URP for shader effects☆43Updated 3 years ago
- This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping …☆76Updated 5 years ago
- ☆82Updated 3 years ago