keijiro / HexTileTestLinks
Hex tile sampling test (Unity)
☆36Updated 3 years ago
Alternatives and similar repositories for HexTileTest
Users that are interested in HexTileTest are comparing it to the libraries listed below
Sorting:
- ☆73Updated last year
- Cached Shadow Map Solution for Unity☆80Updated 3 years ago
- A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor☆109Updated 2 years ago
- Node library for ShaderGraph☆35Updated 4 years ago
- A system for packaging up shaders for different render pipelines/versions of unity, and making them act as if they are a single shader☆93Updated 2 years ago
- A work in progress solution for capsule shadows in Unity.☆123Updated last year
- A periodical texturing in Unity☆71Updated 3 years ago
- Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.☆67Updated last year
- ☆103Updated 7 months ago
- Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping☆60Updated 2 years ago
- Vertex ambient occlusion baking tool for Unity.☆37Updated 5 years ago
- Scripts useful when using LODs and lightmaps☆109Updated 4 years ago
- Dynamic skydome for Unity3d☆45Updated 6 years ago
- Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders wi…☆88Updated 4 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- Geometry grass shader for unity.☆89Updated 4 years ago
- Edge detection - depth/normals, depth fade, normal map influence☆63Updated 4 years ago
- Unity tool to pack texture channels into a single texture.☆173Updated 4 years ago
- Rendering decals to an offscreen buffer in URP for shader effects☆43Updated 3 years ago
- Way to customize how reflection probes are baked in Unity☆77Updated 6 years ago
- URP implementation of the Dual Kawase Blur method described in SIGGRAPH 2015 by Marius Bjorge.☆82Updated 2 years ago
- Use ShaderGraph as a texture creation tool!☆85Updated last year
- ☆68Updated 5 years ago
- A tool for Unity uses normal maps to create more accurate roughness mipmaps.☆66Updated 6 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆53Updated 2 years ago
- Baking run-time shaders into textures in Unity☆115Updated 6 years ago
- Enhanced Texture Previewer for Unity☆75Updated 5 years ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆88Updated 5 years ago
- ☆32Updated 3 years ago
- This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping …☆76Updated 5 years ago