MaxRoetzler / IMP
billboard imposter baking for Unity
☆47Updated 6 years ago
Alternatives and similar repositories for IMP:
Users that are interested in IMP are comparing it to the libraries listed below
- A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based …☆31Updated 2 years ago
- A work in progress solution for capsule shadows in Unity.☆115Updated last year
- Vertex ambient occlusion baking tool for Unity.☆36Updated 4 years ago
- A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor☆105Updated 2 years ago
- ☆107Updated last year
- Implementation of an impostor technique for VR rendering, based on the paper "Impostor-based Rendering Acceleration for Virtual, Augmente…☆22Updated last year
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆41Updated 2 years ago
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆69Updated last year
- Unity Terrain Shader with Height Blending and more features☆109Updated 4 years ago
- ☆69Updated last year
- A collection of URP shaders and render features.☆53Updated 2 years ago
- Cached Shadow Map Solution for Unity☆79Updated 3 years ago
- Imposter baking for Unity (URP)☆47Updated 2 years ago
- A tool for Unity uses normal maps to create more accurate roughness mipmaps.☆64Updated 5 years ago
- Shaders and VFX experimentation in URP and BIRP☆47Updated 2 years ago
- Scripts useful when using LODs and lightmaps☆104Updated 3 years ago
- The project contents contain the code necessary to calculate tension data on inside Unity Shaders. It also contains some other tools like…☆76Updated last year
- Rendering decals to an offscreen buffer in URP for shader effects☆43Updated 3 years ago
- HDRP remaster of the classic Sponza scene.☆47Updated 2 years ago
- Vertex Animation Texture tool for Unity☆19Updated 2 years ago
- ☆32Updated 2 years ago
- Volumetric Fog Package for URP Forward+☆88Updated last week
- Node library for ShaderGraph☆34Updated 4 years ago
- Hex tile sampling test (Unity)☆33Updated 2 years ago
- URP Sea & Clouds & SkyFog☆48Updated last year
- A periodical texturing in Unity☆71Updated 2 years ago
- Use Unity's timeline to blend material properties☆76Updated last year
- Inverse Square Falloff for Unity Default Lighting☆32Updated 4 years ago
- A (Designed for foliage) Billboard Generator☆52Updated 3 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆55Updated last year