robcupisz / mesh-to-sdf-examplesLinks
VFX examples making use of the mesh-to-sdf real-time SDF generator
☆68Updated 2 years ago
Alternatives and similar repositories for mesh-to-sdf-examples
Users that are interested in mesh-to-sdf-examples are comparing it to the libraries listed below
Sorting:
- Test project for the volumetric material feature in Unity 2022.2☆68Updated 2 years ago
- ☆25Updated 2 years ago
- Custom Add-ons for Unity Visual Effect Graph☆39Updated 5 years ago
- Biplanar mapping shader for Unity☆107Updated 5 years ago
- (Unity) Applying .cube LUT using Shader Graph☆33Updated 2 years ago
- Unity sample project: Direct mesh data access from compute shaders☆131Updated last year
- 💎 Approximated crystal caustics effect in Unity.☆77Updated 5 years ago
- Signed Distance Field (SDF) texture generator for Unity.☆96Updated last year
- Spatial Hashing Algorithm with GPU Acceleration☆107Updated 6 years ago
- Mesh volume sampler with voxelizer & 3D poisson disk sampling for Unity.☆111Updated 6 years ago
- A Unity VFX Graph sample showing how to use the GraphicsBuffer nodes☆86Updated 4 years ago
- Shallow Water Equation created using CustomRenderTexture in Unity3d☆74Updated 5 years ago
- Moebius Transformations of 3D spaces on 4D sphere in Vertex shader and C# in Unity 3D☆73Updated 3 years ago
- Miscellaneous math extensions for Unity visual scripting☆69Updated 3 years ago
- raymarching experiment in unity☆90Updated 6 years ago
- Unity Shader Graph custom function node exmaple☆41Updated 4 years ago
- Unity VFX Shader Graph sample☆67Updated 5 years ago
- ☆24Updated 5 months ago
- ☆64Updated 6 years ago
- GPU-based particle rendering system for Unity☆79Updated 6 years ago
- Examples of how to draw a procedural triangle in Unity3D☆62Updated 2 years ago
- custom procedural sky renderers for HDRP☆64Updated last year
- Additional Draft tools for VisualEffectGraph☆121Updated last year
- This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping …☆76Updated 5 years ago
- Raymarching x Rigidbody interaction example.☆64Updated 9 years ago
- 3D Compute shader-based particle flowfield☆68Updated 5 years ago
- ☆43Updated 5 years ago
- Testbed for Unity Shader Graph☆38Updated 3 years ago
- ☆83Updated 5 years ago
- Parallelised 2D deformable bodies using the C# Job system, Unity's Burst compiler and GPU instancing☆89Updated 7 years ago