jeffamstutz / match3DLinks
A 3D viewer bootstrapping library
☆12Updated 2 years ago
Alternatives and similar repositories for match3D
Users that are interested in match3D are comparing it to the libraries listed below
Sorting:
- TinyVDBIO header-only C++ OpenVDB IO library☆37Updated 3 years ago
- A transfer function widget implemented using ImGui☆18Updated 3 years ago
- Implementation of my HPG2020 paper: Quadratic Approximation of Cubic Curves☆40Updated 5 years ago
- Device for ANARI generating USD+Omniverse output☆17Updated 3 months ago
- A Physically-based rendering library written in modern C++☆11Updated 3 years ago
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.…☆16Updated 5 years ago
- Tiny self-contained C++ version of the PCG32 pseudorandom number generator☆75Updated 9 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- "Progressive Multi-Jittered Sample Sequences" in C++☆38Updated 5 years ago
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆65Updated 3 years ago
- Translation layer from ANARI to OSPRay, ANARILibrary and ANARIDevice "ospray".☆21Updated last month
- ☆30Updated last month
- C++20 Vulkan and GLes rendering engine☆17Updated last week
- Volume Manipulation Library☆16Updated 2 years ago
- AARCH64 port of Embree ray tracing library☆50Updated 3 years ago
- The ultimate mesh handling library☆59Updated last month
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆60Updated 4 months ago
- nanothread — Minimal thread pool for task parallelism☆82Updated 4 months ago
- Template to get started with SDL2 + WebGPU C++ -> Native/Wasm projects☆36Updated last year
- A Shoemake Arcball camera in C++☆30Updated last year
- Single-file, header-only, no dependencies C++ implementation of the Wavefront obj file format.☆24Updated last year
- A micro packet ray tracer☆14Updated 7 years ago
- Aimed to eliminate preprocessor hell in shaders and kernels.☆45Updated 8 years ago
- cpu path tracing test bed☆45Updated 10 months ago
- OpenGL SPH fluid simulation and rendering☆29Updated 7 months ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 7 years ago
- Toy software vulkan ICD implementation☆21Updated 5 years ago
- toy C++ Vulkan library☆49Updated 6 years ago