jeffamstutz / match3DLinks
A 3D viewer bootstrapping library
☆12Updated 2 years ago
Alternatives and similar repositories for match3D
Users that are interested in match3D are comparing it to the libraries listed below
Sorting:
- TinyVDBIO header-only C++ OpenVDB IO library☆37Updated 2 years ago
- A transfer function widget implemented using ImGui☆18Updated 3 years ago
- Device for ANARI generating USD+Omniverse output☆17Updated 3 weeks ago
- Toy software vulkan ICD implementation☆20Updated 5 years ago
- A procedural geometry generation library for C++11☆8Updated 2 years ago
- Implementation of my HPG2020 paper: Quadratic Approximation of Cubic Curves☆40Updated 4 years ago
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.…☆16Updated 5 years ago
- Volume Manipulation Library☆16Updated last year
- C++20 Vulkan and GLes rendering engine☆17Updated 6 months ago
- Single-file, header-only, no dependencies C++ implementation of the Wavefront obj file format.☆24Updated last year
- ☆17Updated last week
- Translation layer from ANARI to OSPRay, ANARILibrary and ANARIDevice "ospray".☆22Updated 7 months ago
- ☆26Updated 3 years ago
- A micro packet ray tracer☆14Updated 7 years ago
- Graphics related projects/prototypes/playground (Vulkan, C++17)☆37Updated 3 years ago
- Template to get started with SDL2 + WebGPU C++ -> Native/Wasm projects☆36Updated 10 months ago
- This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style trans…☆28Updated 8 years ago
- ☆8Updated 6 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 9 years ago
- A collection of Javascript libraries to create 2D diagrams (focused on graphics and rendering theory)☆18Updated last month
- toy C++ Vulkan library☆49Updated 6 years ago
- OpenGL SPH fluid simulation and rendering☆28Updated 5 months ago
- A simple ray tracer with lots of comments to learn from☆11Updated 5 years ago
- A Simple and flexible half edge data structure☆18Updated last month
- ☆23Updated last month
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆39Updated 5 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 6 years ago
- ☆28Updated 4 years ago
- "Progressive Multi-Jittered Sample Sequences" in C++☆38Updated 4 years ago
- A generic, modern and extensible numerical toolkit following the syntax and functionality of the GLSL shading language, but it packed wit…☆16Updated 10 months ago