shader-slang / optix-examplesLinks
A collection of examples following the OptiX 7 Siggraph course that demonstrate how to use Slang with OptiX
☆13Updated 4 years ago
Alternatives and similar repositories for optix-examples
Users that are interested in optix-examples are comparing it to the libraries listed below
Sorting:
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆27Updated 3 years ago
- ☆33Updated 3 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 2 years ago
- GPU prototype implementation for neural parametric mixtures guiding☆30Updated 7 months ago
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆132Updated last year
- A high performance and friendly GPU LBVH implementation.☆30Updated 3 months ago
- 'cubicle' - a CUDA-centric BVH query library (kNN, find closest point, etc)☆34Updated last week
- 2D visualizer for specular path manifolds☆65Updated 4 years ago
- Device agnostic raytracing framework with shared codebase for offline and realtime rendering and for CPU and GPU☆59Updated last month
- Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)☆38Updated 4 years ago
- Code for "Monte Carlo Estimators for Differential Light Transport" (SIGGRAPH 2021) by Tizian Zeltner, Sébastien Speierer, Iliyan Georgiev…☆42Updated 3 years ago
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆36Updated 6 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆48Updated 2 years ago
- A simple interactive ray-tracing renderer.☆47Updated 9 months ago
- This repository contains the source code of the paper Primary-Space Adaptive Control Variates using Piecewise-Polynomial Approximations b…☆21Updated 3 years ago
- Set of utilities supporting workflows common in GPU raytracing applications☆119Updated 2 weeks ago
- Source Code for "Fast Radius Search Exploiting Ray Tracing Frameworks"☆22Updated 4 years ago
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆40Updated last year
- ☆60Updated 2 years ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆84Updated 11 months ago
- ☆25Updated last year
- Renderer and BVH traversal library☆59Updated 10 months ago
- a simple implementation of "Resampling-aware Weighting Functions for Bidirectional Path Tracing Using Multiple Light Sub-Paths" (ACM TOG …☆24Updated 10 months ago
- Core code of the paper "Unbiased Caustics Rendering Guided by Representative Specular Paths".☆11Updated 3 years ago
- Source code for "Revisiting controlled mixture sampling for rendering applications" SIGGRAPH 2023☆20Updated last year
- Implementation of the paper: Adaptive BRDF-Oriented Multiple Importance Sampling of Many Lights☆33Updated 4 years ago
- A wave-optical path tracer☆108Updated last week
- Implementation of "Focal Path Guiding for Light Transport Simulation" (SIGGRAPH 2023)☆22Updated 2 years ago
- A differential theory of radiative transfer☆63Updated 5 years ago
- OptiX version of Pete Shirley's "Ray Tracing in One Weekend" (Final Chapter example only)☆88Updated 3 years ago