KhronosGroup / ANARI-SDKView external linksLinks
ANARI Software Development Kit (SDK)
☆283Feb 5, 2026Updated last week
Alternatives and similar repositories for ANARI-SDK
Users that are interested in ANARI-SDK are comparing it to the libraries listed below
Sorting:
- ANARI Documentation☆37Nov 12, 2025Updated 3 months ago
- Translation layer from ANARI to OSPRay, ANARILibrary and ANARIDevice "ospray".☆21Jul 8, 2025Updated 7 months ago
- NVIDIA OptiX based implementation of ANARI☆273Feb 6, 2026Updated last week
- ANARI Specification Registry☆12Nov 12, 2025Updated 3 months ago
- ☆22Aug 2, 2022Updated 3 years ago
- A collection of examples following the OptiX 7 Siggraph course that demonstrate how to use Slang with OptiX☆13Aug 26, 2021Updated 4 years ago
- Device for ANARI generating USD+Omniverse output☆19Feb 6, 2026Updated last week
- TinyVDBIO header-only C++ OpenVDB IO library☆38Jul 21, 2022Updated 3 years ago
- Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neigh…☆12Dec 10, 2025Updated 2 months ago
- ☆19Nov 2, 2025Updated 3 months ago
- Intel(R) Open Path Guiding Library☆307Updated this week
- ☆12Mar 17, 2021Updated 4 years ago
- An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization☆1,075Dec 19, 2025Updated last month
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,676Feb 6, 2026Updated last week
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆628Jan 14, 2025Updated last year
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.☆297Oct 17, 2025Updated 3 months ago
- Code release for Paper "Instant Neural Representation for Interactive Volume Rendering"☆16Jun 8, 2025Updated 8 months ago
- Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Incl…☆440Oct 17, 2025Updated 3 months ago
- Intel(R) Open Volume Kernel Library☆220Feb 5, 2026Updated last week
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,074Mar 13, 2024Updated last year
- Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android☆661Feb 6, 2026Updated last week
- My personal Vulkan renderer☆1,835Feb 6, 2026Updated last week
- ☆258Oct 24, 2025Updated 3 months ago
- ☆68Sep 10, 2025Updated 5 months ago
- AMD ARR team rendering framework☆454Nov 20, 2025Updated 2 months ago
- Meta loader for Vulkan API☆1,742Feb 6, 2026Updated last week
- Ray tracing glTF scene with Vulkan☆607Sep 29, 2025Updated 4 months ago
- High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute☆595Dec 13, 2025Updated 2 months ago
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆822Feb 2, 2026Updated last week
- A minimalist and easy to use graphics API.☆524Updated this week
- Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK☆341Jan 19, 2026Updated 3 weeks ago
- ☆45Jan 10, 2023Updated 3 years ago
- Making it easier to work with shaders☆5,005Updated this week
- Modular extensible low-level render interface (RHI) with higher level extensions☆383Updated this week
- Tiny, dependency-free USDZ/USDA/USDC library written in C++14☆688Updated this week
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆965Aug 7, 2025Updated 6 months ago
- RTX Memory Utility Library helps to reduce and compact ray tracing memory for games☆132Oct 30, 2025Updated 3 months ago
- Slang Render Hardware Interface☆159Updated this week
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆173Oct 14, 2023Updated 2 years ago