KhronosGroup / ANARI-SDKLinks
ANARI Software Development Kit (SDK)
☆267Updated last month
Alternatives and similar repositories for ANARI-SDK
Users that are interested in ANARI-SDK are comparing it to the libraries listed below
Sorting:
- Intel(R) Open Volume Kernel Library☆214Updated 10 months ago
- NVIDIA OptiX based implementation of ANARI☆264Updated this week
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆430Updated last year
- Collection of Vulkan samples☆291Updated this week
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.☆295Updated 2 weeks ago
- Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Incl…☆429Updated 2 weeks ago
- Rendering glTF scenes with ray tracer and raster (Vulkan)☆244Updated this week
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆347Updated last week
- Modular extensible low-level render interface (RHI) with higher level extensions☆331Updated this week
- Render graph management library.☆243Updated this week
- Cross-platform C++ example for WebGPU and Dawn☆292Updated 2 months ago
- A fast, header-only, C++17 library for parsing Wavefront .obj files.☆199Updated last year
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆622Updated 8 months ago
- Ray tracing glTF scene with Vulkan☆602Updated this week
- OpenGL and Vulkan comparison on rendering a CAD scene using various techniques☆168Updated 8 months ago
- ☆387Updated 2 weeks ago
- A modern C++17 glTF 2.0 library focused on speed, correctness, and usability☆424Updated 2 weeks ago
- Slang Render Hardware Interface☆105Updated this week
- Embeddable physically based renderer☆463Updated last week
- A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0☆361Updated 3 years ago
- Vulkan ray tracing examples and tutorials using VK_NV_ray_tracing☆158Updated 4 years ago
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆294Updated 4 years ago
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆309Updated last week
- Silhouette and toon shading post-processing with Vulkan☆94Updated last month
- A common standard for tangent space used in baking tools to produce normal maps.☆301Updated last year
- Vulkan Profiles Tools☆144Updated this week
- Code accompanying the blog post on bvh construction.☆430Updated last year
- Open Source Ray Tracing Library☆126Updated 4 months ago
- Intel(R) Open Path Guiding Library☆302Updated last month
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆172Updated last year