NVIDIA / otk-demand-loadingLinks
A C++/CUDA library for loading CUDA sparse textures on demand in OptiX renderers
☆14Updated last month
Alternatives and similar repositories for otk-demand-loading
Users that are interested in otk-demand-loading are comparing it to the libraries listed below
Sorting:
- Source code supporting the High Performance Graphics 2022 paper: Supporting Unified Shader Specialization by Co-opting C++ Features☆14Updated 3 years ago
- ☆30Updated 3 weeks ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 9 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 2 years ago
- A simple and fast parser for PBRT v3 files☆24Updated last year
- Renderer and BVH traversal library☆59Updated 8 months ago
- Cuda matrix computation library that is specified for small matrix operation (3x3, 4x4, 1x3, 1x4, etc.). Including buffer☆19Updated last year
- nanothread — Minimal thread pool for task parallelism☆78Updated 3 months ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆48Updated 2 years ago
- ☆25Updated 3 years ago
- A collection of examples following the OptiX 7 Siggraph course that demonstrate how to use Slang with OptiX☆13Updated 3 years ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆95Updated 2 years ago
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆36Updated 5 years ago
- ☆23Updated 2 weeks ago
- RTX compute samples☆70Updated 2 years ago
- A high performance and friendly GPU LBVH implementation.☆26Updated last month
- ☆17Updated 7 years ago
- Device agnostic raytracing framework with shared codebase for offline and realtime rendering and for CPU and GPU☆59Updated this week
- Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction☆35Updated 7 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆28Updated 2 years ago
- python bindings for anari☆20Updated last month
- Monte Carlo Render Viewing and Visualization Tools☆11Updated 4 years ago
- OptiX version of Pete Shirley's "Ray Tracing in One Weekend" (Final Chapter example only)☆88Updated 3 years ago
- A simple interactive ray-tracing renderer.☆46Updated 7 months ago
- Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neigh…☆11Updated 3 months ago
- Set of utilities supporting workflows common in GPU raytracing applications☆120Updated 2 weeks ago
- ☆26Updated 3 years ago
- ☆8Updated 6 years ago
- "Progressive Multi-Jittered Sample Sequences" in C++☆38Updated 4 years ago