NVIDIA / otk-demand-loadingLinks
A C++/CUDA library for loading CUDA sparse textures on demand in OptiX renderers
☆14Updated 5 months ago
Alternatives and similar repositories for otk-demand-loading
Users that are interested in otk-demand-loading are comparing it to the libraries listed below
Sorting:
- A CUDA BVH Build And Query Library☆19Updated this week
- zenus parallel computing library for zenus physics-based simulations☆90Updated 4 months ago
- A high performance and friendly GPU LBVH implementation.☆34Updated 3 weeks ago
- nanothread — Minimal thread pool for task parallelism☆85Updated 3 weeks ago
- Source code supporting the High Performance Graphics 2022 paper: Supporting Unified Shader Specialization by Co-opting C++ Features☆14Updated 3 years ago
- Cuda matrix computation library that is specified for small matrix operation (3x3, 4x4, 1x3, 1x4, etc.). Including buffer☆19Updated last year
- Device agnostic raytracing framework with shared codebase for offline and realtime rendering and for CPU and GPU☆58Updated last month
- DCGrid: An Adaptive Grid Structure for Memory-Constrained Fluid Simulation on the GPU☆25Updated 2 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- A simple BVH data structure.☆19Updated last week
- A collection of examples following the OptiX 7 Siggraph course that demonstrate how to use Slang with OptiX☆13Updated 4 years ago
- Set of utilities supporting workflows common in GPU raytracing applications☆124Updated last week
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 3 years ago
- A simple interactive ray-tracing renderer.☆48Updated last year
- Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"☆31Updated 4 years ago
- Exact floating-point implementation of root parity CCD [Wang et al. 2022]☆35Updated 3 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆48Updated 2 years ago
- A library for various continuous collision detection algorithms.☆60Updated 2 years ago
- OptiX version of Pete Shirley's "Ray Tracing in One Weekend" (Final Chapter example only)☆88Updated 4 years ago
- Sweep and Tiniest Queue & Tight-Inclusion GPU CCD☆18Updated last month
- 'cubicle' - a CUDA-centric BVH query library (kNN, find closest point, etc)☆39Updated 3 weeks ago
- Renderer and BVH traversal library☆59Updated last month
- Final Project of CSC417. Implementation of On the Accurate Large Scale Simulation of Ferrofluids☆15Updated 4 years ago
- RTX compute samples☆70Updated 2 years ago
- OptiX 9 Lightweight Wrapper Library☆107Updated this week
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆36Updated 6 years ago
- A research-oriented fluid solver for computer graphics☆61Updated 2 years ago
- 2D visualizer for specular path manifolds☆75Updated 4 years ago
- ☆258Updated 3 weeks ago
- ☆35Updated last week