NVIDIA / otk-shader-util
Vector math and other CUDA helper functions for OptiX kernels
☆10Updated 3 months ago
Alternatives and similar repositories for otk-shader-util:
Users that are interested in otk-shader-util are comparing it to the libraries listed below
- A C++/CUDA library for loading CUDA sparse textures on demand in OptiX renderers☆14Updated 3 weeks ago
- Repository with HLSL and GLSL sample code for self-intersection avoidance in DXR and Vulkan☆19Updated last year
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆48Updated last year
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 2 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆53Updated 8 months ago
- Opacity Micro-Map SDK Source Repository☆70Updated last week
- A simple and fast parser for PBRT v3 files☆23Updated last year
- A demo demonstrating a high precision RT caustics algorithm, which has been integrated into NVIDIA's UE4 RTX branch (https://github.com/N…☆29Updated 2 years ago
- Set of utilities supporting workflows common in GPU raytracing applications☆106Updated last week
- Source code supporting the High Performance Graphics 2022 paper: Supporting Unified Shader Specialization by Co-opting C++ Features☆14Updated 2 years ago
- ☆25Updated 3 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆53Updated 9 years ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆81Updated 4 months ago
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆28Updated 2 years ago
- OptiX 9 Lightweight Wrapper Library☆103Updated this week
- Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.☆32Updated 3 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆41Updated last month
- Renderer and BVH traversal library☆58Updated 3 months ago
- ☆39Updated last year
- ☆19Updated 10 months ago
- ☆22Updated 2 weeks ago
- ☆52Updated 4 years ago
- Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction☆34Updated 7 years ago
- OptiX Path Tracer☆89Updated 5 years ago
- Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)☆37Updated 3 years ago
- Real-Time Path Guiding Using Bounding Voxel Sampling☆27Updated 6 months ago
- ☆19Updated this week
- Volumetric path tracer written in C++☆45Updated 2 years ago
- DX12 Path Tracer with ShaderToy interop☆43Updated last month