[SIGGRAPH Asia 2025] Implementation of "StableMotion: Training Motion Cleanup Models with Unpaired Corrupted Data"
☆201Oct 8, 2025Updated 4 months ago
Alternatives and similar repositories for StableMotion
Users that are interested in StableMotion are comparing it to the libraries listed below
Sorting:
- ☆34Feb 24, 2026Updated last week
- [SIGGRAPH 2023] Composite Motion Learning with Task Control☆174Jul 29, 2025Updated 7 months ago
- ProtoMotions is a GPU-accelerated simulation and learning framework for training physically simulated digital humans and humanoid robots.☆1,372Feb 23, 2026Updated last week
- [SIGGRAPH Asia 2025] Motion2Motion official codes☆111Oct 20, 2025Updated 4 months ago
- Simulating SMPL humanoid, supporting PHC/PHC-MJX/PULSE/SimXR code bases.☆322Nov 3, 2025Updated 3 months ago
- Official Implementation of the CVPR 2024 highlight paper: Real-Time Simulated Avatar from Head-Mounted Sensors☆119May 11, 2025Updated 9 months ago
- The official implementation of Flexible Motion In-betweening with Diffusion Models, SIGGRAPH 2024☆249Sep 17, 2024Updated last year
- TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videos☆589Jun 8, 2025Updated 8 months ago
- Resolving of the Ubisoft La Forge Animation dataset onto a common skeleton☆91Sep 16, 2025Updated 5 months ago
- Character Animation Tools for Python.☆262Dec 19, 2023Updated 2 years ago
- Interactive Character Control with Auto-Regressive Motion Diffusion Models☆193Oct 26, 2024Updated last year
- ☆108Oct 29, 2024Updated last year
- Official Implementation of the ICCV 2023 paper: Perpetual Humanoid Control for Real-time Simulated Avatars☆1,183Aug 21, 2025Updated 6 months ago
- [CVPR 2024] Arbitrary Motion Style Transfer with Multi-condition Motion Latent Diffusion Model☆82Oct 30, 2024Updated last year
- Code for "GVHMR: World-Grounded Human Motion Recovery via Gravity-View Coordinates", Siggraph Asia 2024☆1,407Jul 14, 2025Updated 7 months ago
- [NeurIPS 2024] Neural Localizer Fields for Continuous 3D Human Pose and Shape Estimation☆422May 22, 2025Updated 9 months ago
- PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllers☆280Feb 4, 2026Updated 3 weeks ago
- MX Toolpack: A toolkit for boosting efficiency in Maya☆14Aug 13, 2025Updated 6 months ago
- Official Implementation of the ICLR 2024 spotlight paper: Universal Humanoid Motion Representations for Physics-Based Control☆334Feb 8, 2025Updated last year
- Character Controllers using Motion VAEs☆310Feb 19, 2021Updated 5 years ago
- Visual Imitation Enables Contextual Humanoid Control. CoRL 2025, Best Student Paper Award.☆721Nov 25, 2025Updated 3 months ago
- CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control☆446May 2, 2025Updated 10 months ago
- Data-Centric rigging sample data☆19Aug 11, 2021Updated 4 years ago
- DNO: Optimizing Diffusion Noise Can Serve As Universal Motion Priors☆164Jan 31, 2026Updated last month
- Blender addon for 4D Humans/WHAM/SLAHMR Projects☆40Jun 17, 2024Updated last year
- Code and data for UniEgoMotion (ICCV 2025)☆44Nov 11, 2025Updated 3 months ago
- Official repository for "MMM: Generative Masked Motion Model" (CVPR 2024 -- Highlight)☆131Jul 5, 2025Updated 7 months ago
- Bare-bones Motion Matching implementation using Python☆31Sep 6, 2025Updated 5 months ago
- [CVPR 2026] MoLingo: Motion-Language Alignment for Text-to-Motion Generation☆44Feb 21, 2026Updated last week
- [ECCV 2024] Official Implementation of "CoMusion: Towards Consistent Stochastic Human Motion Prediction via Motion Diffusion".☆17Nov 4, 2024Updated last year
- Character Animation Diffusion with Any Topology☆334Oct 17, 2025Updated 4 months ago
- Official Dataset Toolbox of the paper "[CVPR 2023]NeuralDome: A Neural Modeling Pipeline on Multi-View Human-Object Interactions" and "[C…☆69Aug 13, 2024Updated last year
- The official repository for the paper "RSMT: Real-time Stylized Motion Transition for Characters".☆130May 27, 2025Updated 9 months ago
- ☆17Nov 6, 2025Updated 3 months ago
- Official code for the paper "Monkey See, Monkey Do: Harnessing Self-attention in Motion Diffusion for Zero-shot Motion Transfer"☆55Mar 2, 2025Updated last year
- ☆56Jul 30, 2024Updated last year
- [ICLR 2026] Official Implementation for Paper "Joint Optimization for 4D Human-Scene Reconstruction in the Wild"☆169Feb 9, 2026Updated 3 weeks ago
- Estimate vertex-level 3D human-scene and human-object contacts across the full body mesh☆82Feb 16, 2025Updated last year
- [CVPR 2025 Highlight] SkillMimic: Learning Basketball Interaction Skills from Demonstrations☆404Jun 30, 2025Updated 8 months ago