Resolving of the Ubisoft La Forge Animation dataset onto a common skeleton
☆99Sep 16, 2025Updated 6 months ago
Alternatives and similar repositories for lafan1-resolved
Users that are interested in lafan1-resolved are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Retargeting of the ZeroEGGs dataset onto a common character☆40Sep 16, 2025Updated 6 months ago
- Retargeting of the Motorica Dance dataset onto a common skeleton☆38Sep 16, 2025Updated 6 months ago
- Retargeting of the 100STYLE dataset onto a common skeleton☆37Sep 16, 2025Updated 6 months ago
- Python framework for motion data manipulation & visualization☆17Oct 17, 2025Updated 5 months ago
- Retargeting of the InterAct dataset onto a common skeleton☆23Sep 16, 2025Updated 6 months ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Character Animation Tools for Python.☆263Dec 19, 2023Updated 2 years ago
- ☆109Oct 29, 2024Updated last year
- ☆20Jul 20, 2024Updated last year
- ☆61Aug 3, 2024Updated last year
- A JupyterLab library to quickly display 3d character animations☆19Nov 12, 2025Updated 4 months ago
- ☆104Jan 15, 2026Updated 2 months ago
- An example raylib python application for viewing animation on the Geno character☆42Sep 16, 2025Updated 6 months ago
- Align the z-axis of all joints in the forward direction in Maya☆11Mar 19, 2026Updated last week
- The source code for the www.youtube.com/@JeromeEippers channel☆65Nov 3, 2025Updated 4 months ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- Reference implementation of "Control Operators for Interactive Character Animation"☆69Dec 26, 2025Updated 3 months ago
- A vector-quantized periodic autoencoder (VQ-PAE) for motion alignment across different morphologies with no supervision [SIGGRAPH 2024]☆90Nov 4, 2024Updated last year
- Personal pipeline for batch retargeting kinematic motions (BVH) between different skeletons with the help of Auto-Rig Pro in Blender.☆36Oct 10, 2024Updated last year
- Official code for the paper "Monkey See, Monkey Do: Harnessing Self-attention in Motion Diffusion for Zero-shot Motion Transfer"☆56Mar 2, 2025Updated last year
- Interactive Character Control with Auto-Regressive Motion Diffusion Models☆194Oct 26, 2024Updated last year
- The official repository for the paper "RSMT: Real-time Stylized Motion Transition for Characters".☆130May 27, 2025Updated 10 months ago
- ☆105Sep 3, 2025Updated 6 months ago
- [CVPR 2024] Arbitrary Motion Style Transfer with Multi-condition Motion Latent Diffusion Model☆81Oct 30, 2024Updated last year
- [CVPR2024] LeGO: Leveraging a Surface Deformation Network for Animatable Stylized Face Generation with One Example☆13Jun 3, 2024Updated last year
- Wordpress hosting with auto-scaling on Cloudways • AdFully Managed hosting built for WordPress-powered businesses that need reliable, auto-scalable hosting. Cloudways SafeUpdates now available.
- Bare-bones Motion Matching implementation using Python☆31Sep 6, 2025Updated 6 months ago
- Official implementation for "MOCHA: Real-Time Motion Characterization via Context Matching" [SIGGRAPH Asia 2023]☆25Jul 21, 2025Updated 8 months ago
- (SIGGRAPH 2024) Official repository for "Taming Diffusion Probabilistic Models for Character Control"☆294Sep 25, 2025Updated 6 months ago
- ☆20Nov 25, 2022Updated 3 years ago
- Skeleton code for the paper "Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases"☆18Jul 9, 2023Updated 2 years ago
- [SIGGRAPH Asia 2025] Implementation of "StableMotion: Training Motion Cleanup Models with Unpaired Corrupted Data"☆204Oct 8, 2025Updated 5 months ago
- [SIGGRAPH Asia 2023] AdaptNet: Policy Adaptation for Physics-Based Character Control☆69Feb 23, 2026Updated last month
- Learned Motion Matching example implementation and source code for the article "Code vs Data Driven Displacement"☆853Feb 6, 2025Updated last year
- Simulating SMPL humanoid, supporting PHC/PHC-MJX/PULSE/SimXR code bases.☆330Nov 3, 2025Updated 4 months ago
- DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Solving SMPL/MANO parameters from keypoint coordinates.☆46Jun 4, 2023Updated 2 years ago
- Ubisoft La Forge Animation Dataset☆1,450Sep 10, 2022Updated 3 years ago
- Code to reproduce the results for our SIGGRAPH 2023 paper "Listen Denoise Action"☆183Sep 20, 2023Updated 2 years ago
- OmniControl: Control Any Joint at Any Time for Human Motion Generation, ICLR 2024☆415Jun 14, 2024Updated last year
- Character Animation Diffusion with Any Topology☆344Oct 17, 2025Updated 5 months ago
- ☆219Jan 31, 2026Updated last month
- ☆56Jun 10, 2024Updated last year