InteractiveComputerGraphics / SPlisHSPlasHLinks
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
☆1,766Updated 2 months ago
Alternatives and similar repositories for SPlisHSPlasH
Users that are interested in SPlisHSPlasH are comparing it to the libraries listed below
Sorting:
- Fluid simulation engine for computer graphics applications☆2,042Updated last year
 - PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.☆2,114Updated 2 months ago
 - Incremental Potential Contact (IPC) is for robust and accurate time stepping of nonlinear elastodynamics. IPC guarantees intersection- an…☆643Updated last year
 - A Multi-Scale Model for Simulating Liquid-Fabric Interactions☆499Updated 3 years ago
 - A high-performance implementation of SPH in Taichi.☆287Updated last year
 - A PIC/FLIP fluid simulation based on the methods found in Robert Bridson's "Fluid Simulation for Computer Graphics"☆811Updated 8 years ago
 - Sparse volume compute and rendering on NVIDIA GPUs☆703Updated 3 years ago
 - Mitsuba 2: A Retargetable Forward and Inverse Renderer☆2,063Updated 3 years ago
 - A research-oriented elastic body simulator☆387Updated 3 years ago
 - Mitsuba renderer main repository☆1,088Updated 2 years ago
 - Embree ray tracing kernels repository.☆2,595Updated this week
 - A course on Smoothed Particle Hydrodynamics (SPH)☆193Updated 2 years ago
 - High-performance moving least squares material point method (MLS-MPM) solver. (ACM Transactions on Graphics, SIGGRAPH 2018)☆2,502Updated 3 years ago
 - my own implementation of the WCSPH, DFSPH and PBD fluid solvers using CUDA and C++☆247Updated 6 years ago
 - C++/CUDA/OpenMP based Smoothed Particle Hydrodynamics (SPH) Solver☆670Updated 6 months ago
 - Repository containing common 3D test models in original format with original source if known and obj mesh☆1,423Updated 2 years ago
 - The Polygon Mesh Processing Library☆1,428Updated last week
 - A collection of source codes implementing cloth simulation algorithms in OpenGL☆540Updated 2 years ago
 - Visco-elasto-plasticity and fracture simulator with the material point method (MPM) -- the reference implementation of SIGGRAPH 2019 tech…☆240Updated 5 years ago
 - ☆304Updated 5 years ago
 - Homepage for CSC417: Physics-based Animation☆450Updated last week
 - An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization☆1,067Updated 9 months ago
 - OpenVDB - Sparse volume data structure and tools☆3,072Updated last week
 - Robust Tetrahedral Meshing in the Wild.☆678Updated 2 years ago
 - Applied 3D geometry in C++, with a focus on surface meshes.☆1,260Updated 3 weeks ago
 - Set of advanced samples for the NVIDIA OptiX Ray Tracing Engine.☆445Updated 4 years ago
 - A generic programming header only C++ library for processing polygonal and polyhedral meshes☆1,058Updated last month
 - High-performance multi-material continuum physics engine in Taichi☆544Updated last year
 - ☆746Updated 4 years ago
 - A modern C++ BVH construction and traversal library☆1,104Updated 4 months ago