raymondyfei / libwetcloth
A Multi-Scale Model for Simulating Liquid-Fabric Interactions
☆487Updated 3 years ago
Alternatives and similar repositories for libwetcloth:
Users that are interested in libwetcloth are comparing it to the libraries listed below
- A Multi-Scale Model for Simulating Liquid-Hair Interactions☆305Updated 10 months ago
- Interactive cloth simulator using the method described in the SIGGRAPH paper "Fast Simulation of Mass-Spring Systems" by Liu, T., Bargtei…☆222Updated 4 years ago
- A research-oriented elastic body simulator☆373Updated 2 years ago
- ☆286Updated 4 years ago
- A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of…☆294Updated last year
- Sparse volume compute and rendering on NVIDIA GPUs☆692Updated 2 years ago
- ☆206Updated last year
- Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine☆320Updated 3 years ago
- Code for two SIGGRAPH 2020 papers from UPenn, AnisoMPM and IQ-MPM!☆215Updated 3 years ago
- fluids v.3☆178Updated 7 months ago
- A collection of source codes implementing cloth simulation algorithms in OpenGL☆530Updated 2 years ago
- OpenGL and Houdini snow simulation (material point method)☆229Updated 3 years ago
- Visco-elasto-plasticity and fracture simulator with the material point method (MPM) -- the reference implementation of SIGGRAPH 2019 tech…☆225Updated 4 years ago
- ☆474Updated 5 years ago
- C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. http…☆469Updated this week
- ☆440Updated 3 years ago
- SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.☆1,662Updated last month
- Volumetric path tracer using cuda☆259Updated last year
- Lighthouse 2 framework for real-time ray tracing☆851Updated 10 months ago
- ☆783Updated last year
- Lightweight CPU/GPU path tracer☆407Updated 4 years ago
- A Multi-Scale Model for Coupling Strands with Shear-Dependent Liquid☆105Updated 9 months ago
- Code for "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" (SIGGRAPH 2020) by Tizian Zeltner, Iliyan Georgiev…☆214Updated 3 years ago
- An open source programming resource intended for graphics programmers.☆291Updated 9 months ago
- my own implementation of the WCSPH, DFSPH and PBD fluid solvers using CUDA and C++☆237Updated 5 years ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆783Updated 9 years ago
- PhysIKA: Physics-based Interactive Kinematics Architecture☆101Updated 3 years ago
- Incremental Potential Contact (IPC) is for robust and accurate time stepping of nonlinear elastodynamics. IPC guarantees intersection- an…☆596Updated 11 months ago
- Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex☆698Updated 6 months ago
- Example scenes for pbrt-v4☆413Updated last year