NVIDIAGameWorks / FleX
☆681Updated 3 years ago
Alternatives and similar repositories for FleX:
Users that are interested in FleX are comparing it to the libraries listed below
- A research-oriented elastic body simulator☆370Updated 2 years ago
- ☆302Updated last year
- High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute☆483Updated this week
- 2D implementation of MLS-MPM for simulating soft bodies and fluids☆353Updated 5 years ago
- Position based dynamics in Unity☆308Updated 2 years ago
- An AI-targeted physical simulation platform.☆242Updated this week
- Source Codes for Codimensional Incremental Potential Contact (C-IPC)☆205Updated last year
- Interactive cloth simulator using the method described in the SIGGRAPH paper "Fast Simulation of Mass-Spring Systems" by Liu, T., Bargtei…☆220Updated 4 years ago
- Learned Motion Matching example implementation and source code for the article "Code vs Data Driven Displacement"☆728Updated 3 months ago
- Code for two SIGGRAPH 2020 papers from UPenn, AnisoMPM and IQ-MPM!☆214Updated 3 years ago
- PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.☆1,970Updated 6 months ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆427Updated last month
- A CUDA-accelerated cloth simulation engine based on Extended Position Based Dynamics (XPBD).☆166Updated 2 years ago
- A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of…☆294Updated last year
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆487Updated 3 weeks ago
- A unified particle framework similar to NVIDIA FleX.☆131Updated 9 years ago
- RTX Global Illumination (RTXGI)☆705Updated 11 months ago
- Example scenes for pbrt-v4☆408Updated last year
- [SIGGRAPH2022] Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Search☆523Updated 2 weeks ago
- Flow is a sparse grid-based fluid simulation library for real-time applications.☆191Updated 3 years ago
- my own implementation of the WCSPH, DFSPH and PBD fluid solvers using CUDA and C++☆232Updated 5 years ago
- RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache☆175Updated last week
- Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"☆426Updated 5 years ago
- Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK☆295Updated 3 weeks ago
- ☆105Updated 2 years ago
- A collection of source codes implementing cloth simulation algorithms in OpenGL☆526Updated last year
- Incremental Potential Contact (IPC) is for robust and accurate time stepping of nonlinear elastodynamics. IPC guarantees intersection- an…☆581Updated 9 months ago
- An open source programming resource intended for graphics programmers.☆287Updated 7 months ago
- A modular destruction SDK designed for performance and flexibility, replacing APEX destruction☆405Updated 3 weeks ago
- ☆207Updated 10 months ago