mmmovania / opencloth
A collection of source codes implementing cloth simulation algorithms in OpenGL
☆523Updated last year
Alternatives and similar repositories for opencloth:
Users that are interested in opencloth are comparing it to the libraries listed below
- A research-oriented elastic body simulator☆366Updated 2 years ago
- Interactive cloth simulator using the method described in the SIGGRAPH paper "Fast Simulation of Mass-Spring Systems" by Liu, T., Bargtei…☆220Updated 4 years ago
- Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine☆321Updated 2 years ago
- Mitsuba renderer main repository☆1,054Updated last year
- A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing☆516Updated 4 years ago
- Header only mesh voxelizer in c99☆630Updated 2 years ago
- NanoRT, single header only modern ray tracing kernel.☆1,084Updated last month
- ☆429Updated 3 years ago
- A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of…☆293Updated last year
- ☆301Updated 11 months ago
- CPU Sparse Voxel Octree Implementation☆721Updated 7 years ago
- A modern C++ BVH construction and traversal library☆957Updated 3 months ago
- PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.☆1,952Updated 5 months ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆703Updated 7 months ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆774Updated 9 years ago
- Nori: an educational ray tracer☆857Updated 8 months ago
- Mesh simplification with UV's boundary preserved☆502Updated 4 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆774Updated 6 years ago
- ☆675Updated 3 years ago
- A Multi-Scale Model for Simulating Liquid-Hair Interactions☆301Updated 7 months ago
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆619Updated 3 weeks ago
- Lighthouse 2 framework for real-time ray tracing☆845Updated 7 months ago
- An open source programming resource intended for graphics programmers.☆285Updated 6 months ago
- A Multi-Scale Model for Simulating Liquid-Fabric Interactions☆485Updated 2 years ago
- Lightweight CPU/GPU path tracer☆406Updated 4 years ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,402Updated 3 years ago
- Light probe generation and BRDF authoring for physically based shading.☆777Updated 3 years ago
- Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"☆422Updated 5 years ago
- Getting Started with RTX Ray Tracing☆660Updated 4 years ago
- A unified particle framework similar to NVIDIA FleX.☆130Updated 9 years ago