ipc-sim / IPC
Incremental Potential Contact (IPC) is for robust and accurate time stepping of nonlinear elastodynamics. IPC guarantees intersection- and inversion-free trajectories regardless of materials, time-step sizes, velocities, or deformation severity.
☆596Updated 11 months ago
Alternatives and similar repositories for IPC:
Users that are interested in IPC are comparing it to the libraries listed below
- A set of reusable functions to integrate IPC into an existing simulation.☆240Updated 3 weeks ago
- Fast Tetrahedral Meshing in the Wild☆450Updated last year
- A polyvalent C++ FEM library☆513Updated last week
- Robust Tetrahedral Meshing in the Wild.☆641Updated last year
- A high-performance implementation of SPH in Taichi.☆254Updated 5 months ago
- Source Codes for Codimensional Incremental Potential Contact (C-IPC)☆211Updated 2 years ago
- A research-oriented elastic body simulator☆373Updated 2 years ago
- Applied 3D geometry in C++, with a focus on surface meshes.☆1,152Updated 2 months ago
- An AI-targeted physical simulation platform.☆252Updated this week
- A Library for Squashing Things☆188Updated 2 years ago
- my own implementation of the WCSPH, DFSPH and PBD fluid solvers using CUDA and C++☆237Updated 5 years ago
- ☆286Updated 4 years ago
- High-performance multi-material continuum physics engine in Taichi☆508Updated 10 months ago
- MeshTaichi: A Compiler for Efficient Mesh-based Operations (SIGGRAPH Asia 2022)☆242Updated last year
- Robust, intersection-free, simulations of rigid bodies.☆158Updated this week
- SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.☆1,662Updated last month
- A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of…☆294Updated last year
- Interactive cloth simulator using the method described in the SIGGRAPH paper "Fast Simulation of Mass-Spring Systems" by Liu, T., Bargtei…☆222Updated 4 years ago
- The Polygon Mesh Processing Library☆1,366Updated last week
- A generic programming header only C++ library for processing polygonal and polyhedral meshes☆978Updated last month
- Homepage for CSC417: Physics-based Animation☆422Updated 3 years ago
- Surface reconstruction library and CLI for particle data from SPH simulations, written in Rust.☆204Updated 2 weeks ago
- Visco-elasto-plasticity and fracture simulator with the material point method (MPM) -- the reference implementation of SIGGRAPH 2019 tech…☆225Updated 4 years ago
- Automatic Differentiation in Geometry Processing Made Simple☆385Updated 4 months ago
- PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.☆2,003Updated 8 months ago
- Code for two SIGGRAPH 2020 papers from UPenn, AnisoMPM and IQ-MPM!☆215Updated 3 years ago
- A library for detecting and resolving intersections between two surface meshes.☆436Updated last month
- GPU-accelerated triangle mesh processing☆246Updated this week
- This is a clone of "A Quality Tetrahedral Mesh Generator and a 3D Delaunay Triangulator" tetgen; Official website:☆181Updated 2 months ago
- A course on Smoothed Particle Hydrodynamics (SPH)☆178Updated last year