keijiro / Retro3DPipelineLinks
A minimal example of a custom render pipeline with the Retro3D shader.
☆415Updated 5 years ago
Alternatives and similar repositories for Retro3DPipeline
Users that are interested in Retro3DPipeline are comparing it to the libraries listed below
Sorting:
- Volumetric Fog for Unity☆802Updated 5 years ago
- Unity material and shader for applying clipped, dithered transparency☆318Updated 4 years ago
- paint 3D ivy in the Unity Editor, watch procedurally generated meshes simulate growth and clinging in real-time☆803Updated 3 years ago
- A container for all sorts of handy shaders.☆545Updated 8 years ago
- Shading models for Unity’s Universal Render Pipeline.☆1,006Updated 10 months ago
- Skybox shader with volumetric clouds☆462Updated 8 years ago
- Contour line filter for Unity☆473Updated 6 years ago
- Unity ECS example for special effects☆571Updated 7 years ago
- Showing off the power of shader properties in Unity☆409Updated 5 years ago
- Interior mapping shader for Unity with a sample scene. This is provided as is, for learning purpose. You can use it freely for your perso…☆432Updated 7 years ago
- Animating grass shader for Unity☆522Updated 9 years ago
- Basic skybox extensions for Unity☆400Updated 8 years ago
- Projection Decals for Unity's Universal Render Pipeline.☆537Updated last year
- Motion blur post-processing effect for Unity☆658Updated 8 years ago
- Procedural vertical dissolve shader. Highly customizable. Tweak edge color, noisiness & waviness, rim light, emission scrolling and more.☆647Updated 6 years ago
- Utility library for Unity☆304Updated 5 years ago
- Kamakura Shaders☆353Updated 7 years ago
- Vegetation shader with alpha blended rendering and touch bending effect☆553Updated last year
- An example of a geometry shader with Unity's standard lighting model support.☆369Updated 7 years ago
- Flip book effect example for Unity☆485Updated 7 years ago
- Customizable procedural spherical dissolve shader for Unity3D, for all your customizable procedural spherical dissolve needs!☆455Updated 6 years ago
- Simple procedural motion with Unity Timeline.☆448Updated 6 months ago
- Nvidia's PCSS soft shadow algorithm implemented in Unity☆766Updated 6 years ago
- Shadow matte shader for Unity☆377Updated 7 years ago
- Test of a frosted glass material in Unity.☆889Updated last year
- Through this configuration, no per voxel data is transferred between the GPU and the CPU at runtime.☆454Updated 6 years ago
- Procedural tree builder for Unity☆419Updated 2 years ago
- Simple water shader prepared with ShaderGraph in Unity 2018.3.6☆307Updated 5 years ago
- An example showing how to inverse-project depth samples into the view/world space in Unity.☆462Updated 5 years ago
- Global fog effect for Unity☆958Updated 10 years ago