alexmalyutindev / unity-urp-radiance-cascades
Alexander Sannikov's Radiance Cascades for Unity's URP
☆103Updated this week
Alternatives and similar repositories for unity-urp-radiance-cascades:
Users that are interested in unity-urp-radiance-cascades are comparing it to the libraries listed below
- A simple 2D implementation of Radiance Cascades by Alexander Sannikov in Unity☆91Updated 6 months ago
- Demo 2D implementation of radiance cascade global illumination in Unity.☆53Updated 7 months ago
- Real-time global illumination using screen-space information for Unity HDRP☆79Updated 3 months ago
- Unity package implementing clustered capsule/character occlusion☆132Updated 5 months ago
- Bloom using FFT to accelerate convolution, with Unity URP☆110Updated last year
- How to do DXT/BCn texture compression in Unity using compute shaders☆79Updated last year
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆82Updated last year
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆107Updated 3 years ago
- A compute shader implementation of the OneSweep sorting algorithm.☆63Updated 11 months ago
- A custom Scriptable Render Pipeline using ray tracing only.☆23Updated last year
- Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"☆72Updated 9 months ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆128Updated 6 years ago
- Grass Rendering in Unity inspired by Ghost of Tsushima GDC talk.☆27Updated last month
- An example implementation for tinybvh in Unity and a foundation for building compute based raytracing solutions.☆25Updated 2 weeks ago
- A path tracing demo using hardware accelerated ray tracing in Unity☆125Updated 7 months ago
- Cached Shadow Map Solution for Unity☆79Updated 2 years ago
- Jump Flooding Algorithm with compute shader in Unity☆38Updated 4 years ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆103Updated last year
- Simple DXR powered PathTracer in Unity☆52Updated 5 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- A Unity demo of real-time volumetric clouds using a variety of methods as described in other scholarly material.☆70Updated 4 years ago
- HDRP remaster of the classic Sponza scene.☆47Updated 2 years ago
- Realtime and/or precalculated global illumination for your 3d projects.☆25Updated 5 months ago
- URP implementation of the Dual Kawase Blur method described in SIGGRAPH 2015 by Marius Bjorge.☆74Updated 2 years ago
- Precomputed Radiance Transfer Global Illumination in Unity URP☆165Updated last year
- ☆51Updated 5 years ago
- real-time atmosphere rendering in Unity URP☆82Updated last year
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 3 years ago
- Demo project for the large scale game component with CBTs☆137Updated 5 months ago
- A work in progress solution for capsule shadows in Unity.☆108Updated last year