maxartz15 / MA_TextureAtlasserLinks
Texture atlas creator for Unity
☆488Updated 2 years ago
Alternatives and similar repositories for MA_TextureAtlasser
Users that are interested in MA_TextureAtlasser are comparing it to the libraries listed below
Sorting:
- Planar reflections for Unity's Universal Render Pipeline.☆594Updated 3 years ago
- Utility to combine color channels from different textures into a single output.☆821Updated 9 months ago
- Community made extras for Amplify Shader Editor☆345Updated 5 years ago
- URP renderfeature test project☆448Updated 2 years ago
- Generate preview textures (thumbnails) for your GameObject's or materials on the fly in Unity☆314Updated 2 months ago
- A mesh-based PBR decal system for Unity's universal render pipeline.☆597Updated last year
- Textureless fog particles using a highly customizable shader to attenuate noise values.☆493Updated 2 years ago
- Procedural Water surface and underwater caustics for Unity URP☆285Updated 2 years ago
- Decal solution for Unity's Built-In Render Pipeline☆331Updated 5 months ago
- Tool that allows switching different baked lightmap sets on a unity scene at runtime.☆706Updated 7 months ago
- SSR solution for Unity URP☆482Updated last year
- A beautiful glass shader with distortion for Unity URP☆247Updated last year
- Painting directly in mesh textures in Unity 3d with shaders☆371Updated 5 years ago
- A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects☆480Updated last year
- A Collection of Shader For URP(LWRP) Render Pipeline☆656Updated 2 years ago
- 🔌👻 Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, linking sections of a graph with invisible wires☆296Updated 9 months ago
- Package repo containing the water system created for the URP Boat Attack demo project.☆361Updated 9 months ago
- Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture as…☆650Updated last year
- Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.☆295Updated 6 months ago
- Mulligan Renamer tool for the Unity Editor allows for quick and safe renaming of many assets and gameobjects at once☆578Updated 3 years ago
- Projection Decals for Unity's Universal Render Pipeline.☆536Updated last year
- Unity package for versions 2022.3 and Unity 6. Adds support to render volumetric lighting for both the main and additional lights in URP.…☆505Updated 2 months ago
- A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Incl…☆302Updated 4 years ago
- Split large meshes in Unity into smaller submeshes☆275Updated 2 years ago
- A simple way to add buoyancy / water physics in Unity, built on the existing physics engine☆302Updated 3 years ago
- Used for drawing runtime gizmos in builds and editor (Unity3D)☆566Updated 5 months ago
- 🌔 Toon shader for Unity's Universal Render Pipeline.☆444Updated last year
- Human-friendly hierarchy for Unity.☆619Updated last year
- Gameplay Ingredients for your Unity Games - A collection of runtime and editor scripts that ease simple tasks while making games and prot…☆626Updated last month
- A simple post-processing outline effect that uses depth-based edge detection.☆268Updated 2 years ago