laurenth-personal / lightmap-switching-tool
Tool that allows switching different baked lightmap sets on a unity scene at runtime.
☆694Updated 3 months ago
Alternatives and similar repositories for lightmap-switching-tool:
Users that are interested in lightmap-switching-tool are comparing it to the libraries listed below
- A Collection of Shader For URP(LWRP) Render Pipeline☆654Updated 2 years ago
- Utility to combine color channels from different textures into a single output.☆757Updated 4 months ago
- Global fog effect for Unity☆939Updated 9 years ago
- Shading models for Unity’s Universal Render Pipeline.☆1,001Updated 3 months ago
- Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.☆843Updated 3 years ago
- Planar reflections for Unity's Universal Render Pipeline.☆587Updated 2 years ago
- Procedural vertical dissolve shader. Highly customizable. Tweak edge color, noisiness & waviness, rim light, emission scrolling and more.☆634Updated 6 years ago
- Gameplay Ingredients for your Unity Games - A collection of runtime and editor scripts that ease simple tasks while making games and prot…☆624Updated 2 years ago
- Test of a frosted glass material in Unity.☆864Updated 9 months ago
- Example project for Unity 2020.1 Mesh API improvements☆727Updated 2 years ago
- Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at…☆684Updated 3 months ago
- Group variables in Unity 3d inspector with style!☆494Updated 2 years ago
- CG shader for unity3D to create a cross section through meshes☆578Updated 5 years ago
- An example of controlling particle system from timeline.☆561Updated 3 years ago
- ☆388Updated 4 years ago
- This repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically…☆717Updated 3 years ago
- 頂点の位置と法線を、Texture2Dに保存 しておく。ARGBFloatとか、HDR Textureを使用したバージョン☆800Updated 3 years ago
- Modified Shader Graph package implementing Procedural Stochastic Texturing☆587Updated 5 years ago
- Showing off the power of shader properties in Unity☆407Updated 4 years ago
- A mesh-based PBR decal system for Unity's universal render pipeline.☆590Updated 9 months ago
- A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects☆471Updated last year
- A component for giving Game Objects a GUID and a class to create references to objects in any Scene by GUID☆639Updated 2 years ago
- Projection Decals for Unity's Universal Render Pipeline.☆532Updated last year
- Source code for Outline Shader tutorial for Unity. Detects edges in a scene using the depth and normals buffers.☆905Updated 4 years ago
- A runtime transform gizmo similar to unitys editor so you can translate (move, rotate, scale) objects at runtime.☆723Updated 2 years ago
- GILES: A Runtime Level Editor for Unity3D☆776Updated 3 years ago
- URP renderfeature test project☆446Updated 2 years ago
- A Unity plugin to create curved content in real-time with bézier curves☆1,067Updated last year
- Custom Nodes for Unity Shader Graph☆601Updated 3 years ago
- Texture atlas creator for Unity☆471Updated 2 years ago