EZhex1991 / EZSoftBoneLinks
A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects
☆483Updated last year
Alternatives and similar repositories for EZSoftBone
Users that are interested in EZSoftBone are comparing it to the libraries listed below
Sorting:
- A Collection of Shader For URP(LWRP) Render Pipeline☆655Updated 2 years ago
- A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Incl…☆301Updated 4 years ago
- URP renderfeature test project☆451Updated 2 years ago
- 頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン☆804Updated 4 years ago
- Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.☆476Updated 2 years ago
- Example project for Unity 2020.1 Mesh API improvements☆746Updated 2 years ago
- Painting directly in mesh textures in Unity 3d with shaders☆372Updated 5 years ago
- (1)Add a new Quad GameObject (2)Use this shader (3)Done! Now you have billboard lens flare shader for URP!☆475Updated 2 years ago
- Fast GPU vertex shader based animation library for Unity (VAT, Vertex Animation Texture, Morphing Animation)☆525Updated 2 years ago
- Projection Decals for Unity's Universal Render Pipeline.☆536Updated last year
- Repository of projects that showcase the new DOTS animation package (com.unity.animation).☆451Updated 4 years ago
- UniversalRP Toon Shader with ShaderGraph☆608Updated 7 months ago
- Planar reflections for Unity's Universal Render Pipeline.☆597Updated 3 years ago
- Modular utilities for shader stripping to drastically improve Unity build times☆373Updated last year
- Simple but very fast GPU vertex shader based animation system for Unity.Entities☆409Updated 3 years ago
- Code samples using the animation C# jobs feature.☆522Updated 4 years ago
- Vegetation shader with alpha blended rendering and touch bending effect☆553Updated last year
- Package repo containing the water system created for the URP Boat Attack demo project.☆364Updated 10 months ago
- Gameplay Ingredients for your Unity Games - A collection of runtime and editor scripts that ease simple tasks while making games and prot…☆626Updated 3 months ago
- A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph☆482Updated 3 years ago
- Tool that allows switching different baked lightmap sets on a unity scene at runtime.☆710Updated 9 months ago
- Simple water shader prepared with ShaderGraph in Unity 2018.3.6☆306Updated 5 years ago
- An optimized approach to lists with dozens of elements and a Pooling system☆485Updated 3 years ago
- Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture as…☆651Updated last year
- An Asset Dependency Graph for Unity☆365Updated 4 years ago
- Customizable procedural spherical dissolve shader for Unity3D, for all your customizable procedural spherical dissolve needs!☆455Updated 6 years ago
- Mesh simplification for Unity.☆372Updated 4 years ago
- A simple liquid simulation using MetaBalls.☆303Updated 3 years ago
- Shader demo - More than 300 examples☆339Updated last year
- A mesh-based PBR decal system for Unity's universal render pipeline.☆600Updated last year