EZhex1991 / EZSoftBoneLinks
A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects
☆482Updated 2 years ago
Alternatives and similar repositories for EZSoftBone
Users that are interested in EZSoftBone are comparing it to the libraries listed below
Sorting:
- A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Incl…☆306Updated 4 years ago
- A Collection of Shader For URP(LWRP) Render Pipeline☆654Updated 2 years ago
- Fast GPU vertex shader based animation library for Unity (VAT, Vertex Animation Texture, Morphing Animation)☆524Updated 3 years ago
- URP renderfeature test project☆457Updated 3 years ago
- (1)Add a new Quad GameObject (2)Use this shader (3)Done! Now you have billboard lens flare shader for URP!☆483Updated 2 years ago
- 頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン☆813Updated 4 years ago
- Projection Decals for Unity's Universal Render Pipeline.☆538Updated last year
- Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.☆485Updated 3 years ago
- Planar reflections for Unity's Universal Render Pipeline.☆593Updated 3 years ago
- Modular utilities for shader stripping to drastically improve Unity build times☆373Updated last year
- Repository of projects that showcase the new DOTS animation package (com.unity.animation).☆463Updated 4 years ago
- Code samples using the animation C# jobs feature.☆525Updated 5 years ago
- Tool that allows switching different baked lightmap sets on a unity scene at runtime.☆714Updated last year
- Painting directly in mesh textures in Unity 3d with shaders☆374Updated 6 years ago
- Vegetation shader with alpha blended rendering and touch bending effect☆553Updated 3 months ago
- UniversalRP Toon Shader with ShaderGraph☆608Updated 11 months ago
- Example project for Unity 2020.1 Mesh API improvements☆757Updated 2 years ago
- Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture as…☆660Updated last year
- Package repo containing the water system created for the URP Boat Attack demo project.☆369Updated last year
- A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph☆485Updated 4 years ago
- Simple but very fast GPU vertex shader based animation system for Unity.Entities☆415Updated 4 years ago
- A mesh-based PBR decal system for Unity's universal render pipeline.☆603Updated last year
- Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.☆855Updated 4 years ago
- Utility to combine color channels from different textures into a single output.☆871Updated last year
- Procedural Water surface and underwater caustics for Unity URP☆298Updated 2 years ago
- Gameplay Ingredients for your Unity Games - A collection of runtime and editor scripts that ease simple tasks while making games and prot…☆630Updated 7 months ago
- An Asset Dependency Graph for Unity☆366Updated 4 years ago
- Simple water shader prepared with ShaderGraph in Unity 2018.3.6☆308Updated 5 years ago
- Customizable procedural spherical dissolve shader for Unity3D, for all your customizable procedural spherical dissolve needs!☆453Updated 7 years ago
- Shader demo - More than 300 examples☆343Updated 2 years ago