AcademySoftwareFoundation / OpenPBRLinks
Specification and reference implementation for the OpenPBR Surface shading model
☆644Updated 2 weeks ago
Alternatives and similar repositories for OpenPBR
Users that are interested in OpenPBR are comparing it to the libraries listed below
Sorting:
- Real-time GPU path tracing with an OpenUSD Hydra render delegate☆590Updated 4 months ago
- Hydra-enabled GPU path tracer that supports MaterialX and MDL☆323Updated this week
- White paper describing the Autodesk Standard Surface shader.☆347Updated 2 years ago
- AMD ARR team rendering framework☆444Updated last month
- QuiltiX is a graphical node editor to edit, and author MaterialX based materials of 3D assets☆315Updated 5 months ago
- A database of physically based values for CG artists.☆445Updated last week
- USD Working Group assets☆278Updated 2 months ago
- NVIDIA Material Definition Language SDK☆521Updated this week
- Tiny, dependency-free USDZ/USDA/USDC library written in C++14☆660Updated this week
- ☆459Updated 3 months ago
- RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache☆284Updated 2 months ago
- RTX Global Illumination (RTXGI)☆789Updated last year
- AMD Radeon™ ProRender is a powerful physically-based path traced rendering engine that enables creative professionals to produce stunning…☆264Updated 4 months ago
- This plug-in allows GPU or CPU accelerated viewport rendering on all OpenCL 1.2 hardware for the open source USD and Hydra system. You ca…☆243Updated 4 months ago
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆181Updated last year
- The Cycles Render Engine - official mirror☆518Updated last week
- Book of USD source repository.☆192Updated 6 months ago
- A common standard for tangent space used in baking tools to produce normal maps.☆313Updated last year
- Universal Scene Description standalone editor☆318Updated last month
- Unreal Engine Sky Atmosphere Rendering Technique☆785Updated 3 years ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆339Updated 2 years ago
- A collection of tone mappers for the display of 3D graphics☆86Updated last year
- Filter-adapted Spatiotemporal Sampling for Real-Time Rendering☆195Updated 11 months ago
- A collection of USD fileformat plugins☆366Updated last month
- Intel(R) Open Path Guiding Library☆300Updated 4 months ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆485Updated 5 months ago
- KickstartRT SDK☆202Updated 3 years ago
- NVIDIA RTX Mega Geometry SDK☆184Updated 3 months ago
- NVIDIA Real-time Denoising (NRD) library☆660Updated 3 weeks ago
- ☆203Updated last month