Embeddable physically based renderer
☆543Jul 17, 2026Updated 3 weeks ago
Alternatives and similar repositories for Ray
Users that are interested in Ray are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Сross-platform Vulkan/OpenGL 3D engine for personal experimentation☆410Updated this week
- Personal hobby project to experiment with various rendering techniques.☆813Apr 19, 2026Updated 3 months ago
- 3D Renderer Engine builds with Vulkan and C++ 20☆444Updated this week
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆763Oct 19, 2025Updated 9 months ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆1,010Aug 7, 2025Updated last year
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆325Updated this week
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆595Updated this week
- Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing☆480May 1, 2026Updated 3 months ago
- A new, render-graph based 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3 (in early development)☆1,197Updated this week
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆843Dec 8, 2025Updated 8 months ago
- Ray tracing glTF scene with Vulkan☆613Sep 29, 2025Updated 10 months ago
- Embeddable cross-platform realtime engine☆61Updated this week
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,054Feb 9, 2024Updated 2 years ago
- GPU Raytracer from scratch in C++/CUDA☆976Jul 21, 2022Updated 4 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- vuk - A rendergraph-based abstraction for Vulkan☆582Aug 1, 2026Updated last week
- Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support☆727Jul 6, 2025Updated last year
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆704Nov 11, 2024Updated last year
- Math library using HLSL syntax with multiplatform SIMD support☆1,134Jul 27, 2026Updated last week
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,090Mar 13, 2024Updated 2 years ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆628Jan 14, 2025Updated last year
- Traktor Game Engine☆551Updated this week
- Modern cross-platform graphics engine written in C++☆546Jun 8, 2026Updated 2 months ago
- Physically-based CPU and GPU ray-tracer☆371Jun 16, 2026Updated last month
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,577May 29, 2022Updated 4 years ago
- Real-time Direct3D 12 path tracer☆386Oct 25, 2025Updated 9 months ago
- A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.☆288Aug 7, 2025Updated last year
- My toy engine, mainly for rendering experiment and prototyping.☆315Feb 24, 2026Updated 5 months ago
- A modern C++ BVH construction and traversal library☆1,169May 9, 2026Updated 2 months ago
- Nabla's Tests and Examples source code☆79Updated this week
- A Cool High Performance Game Engine☆494Jun 13, 2026Updated last month
- OpenGL C++ Graphics Engine☆631Jun 12, 2026Updated last month
- Vulkan ray tracing glTF 2.0 renderer — RTX path tracer with PBR materials, AI denoising (DLSS, OptiX), and scene editing. NVIDIA open-sou…☆396Updated this week
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal 4. Provides main features including ray tracing.☆465Dec 20, 2025Updated 7 months ago
- Modern & multiplatform 3D game engine☆755Jul 18, 2026Updated 3 weeks ago
- Lina Engine is an open-source , modular, tiny and fast C++ game engine, aimed to develop 3D desktop games.☆902Oct 8, 2025Updated 10 months ago
- A Vulkan renderer written from scratch on stream☆1,760Jul 31, 2026Updated last week
- Render graph management library.☆249May 10, 2026Updated 2 months ago
- High-level rendering components☆442Updated this week
- 3D Game Engine☆219Nov 12, 2025Updated 8 months ago