electronicarts / gigi
A framework for rapid prototyping and development of real-time rendering techniques.
☆878Updated 3 weeks ago
Alternatives and similar repositories for gigi:
Users that are interested in gigi are comparing it to the libraries listed below
- Single-header dependency-free BVH construction and traversal library.☆887Updated this week
- A rendergraph-based graphical framework for Vulkan☆724Updated 2 years ago
- Advanced Vulkan rendering engine prototype☆601Updated 10 months ago
- A snapshot of our vulkan backend code☆285Updated 5 months ago
- AMD ARR team rendering framework☆407Updated 2 months ago
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆256Updated last week
- ☆1,180Updated last week
- Game Engines with Source: Learning from the best☆668Updated last month
- Single source file FBX loader☆996Updated last week
- 3D-Graphics-Rendering-Cookbook, Second Edition☆339Updated this week
- Asset Cooker is a build system aimed at game assets, for custom engines. It's FAST! It leverages Windows' USN journals to robustly track …☆335Updated this week
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆760Updated last year
- A modern C++17 glTF 2.0 library focused on speed, correctness, and usability☆369Updated this week
- ☆609Updated 2 months ago
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆676Updated last year
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆874Updated 11 months ago
- A Vulkan renderer written from scratch on stream☆1,482Updated last week
- A minimalist and easy to use graphics API.☆507Updated last month
- Math library using HLSL syntax with multiplatform SIMD support☆846Updated 2 weeks ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆999Updated last year
- Esoterica Engine☆959Updated 3 months ago
- Lighthouse 2 framework for real-time ray tracing☆854Updated last year
- Personal hobby project to experiment with various rendering techniques.☆605Updated this week
- Elias Daler's Bikeshed Renderer (Vulkan renderer/game engine)☆497Updated 4 months ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆851Updated 2 weeks ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆625Updated 5 months ago
- Specification and reference implementation for the OpenPBR Surface shading model☆570Updated 3 months ago
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆760Updated this week
- Vulkan Bootstrapping Iibrary☆944Updated this week
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆328Updated last week