A framework for rapid prototyping and development of real-time rendering techniques.
☆1,148Apr 17, 2026Updated 2 weeks ago
Alternatives and similar repositories for gigi
Users that are interested in gigi are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Single-header dependency-free BVH construction and traversal library.☆1,078Mar 31, 2026Updated last month
- SH for HLSL 2021☆242Mar 1, 2025Updated last year
- A snapshot of our vulkan backend code☆327Nov 19, 2024Updated last year
- C++ ML Intro☆141Jun 23, 2025Updated 10 months ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆689Nov 11, 2024Updated last year
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Filter-adapted Spatiotemporal Sampling for Real-Time Rendering☆207Jan 6, 2025Updated last year
- Fast O(1) offset allocator with minimal fragmentation☆1,033Apr 30, 2024Updated 2 years ago
- Mesh optimization library that makes meshes smaller and faster to render☆7,622Apr 29, 2026Updated last week
- Making it easier to work with shaders☆5,252Updated this week
- Render Pipeline Shaders SDK☆356May 17, 2024Updated last year
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆342Aug 24, 2023Updated 2 years ago
- Gigi-Techniques gathers the list of techniques viewable in the Gigi Browser☆30Mar 30, 2026Updated last month
- ☆1,907Feb 26, 2026Updated 2 months ago
- Personal hobby project to experiment with various rendering techniques.☆786Apr 19, 2026Updated 2 weeks ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Math library using HLSL syntax with multiplatform SIMD support☆1,083Updated this week
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆984Aug 7, 2025Updated 8 months ago
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆429Updated this week
- A Vulkan renderer written from scratch on stream☆1,716Apr 25, 2026Updated last week
- Caldera data set from Call of Duty®: Warzone™☆1,207Apr 29, 2025Updated last year
- 💡 Experimental real-time global illumination renderer 🦀☆5,327Jul 7, 2025Updated 9 months ago
- Asset Cooker is a build system aimed at game assets, for custom engines. It's FAST! It leverages Windows' USN journals to robustly track …☆437Feb 2, 2026Updated 3 months ago
- Real-Time Rendering Framework☆3,151Jan 7, 2025Updated last year
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆1,017May 25, 2025Updated 11 months ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆836Dec 8, 2025Updated 4 months ago
- GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.☆481Apr 26, 2026Updated last week
- Advanced Vulkan rendering engine prototype☆643Jun 20, 2024Updated last year
- A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a…☆2,999Updated this week
- Demo project for the large scale game component with CBTs☆166Oct 26, 2025Updated 6 months ago
- GPU texture/buffer performance tester☆680Nov 19, 2020Updated 5 years ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,077Mar 13, 2024Updated 2 years ago
- My personal Vulkan renderer☆1,881Updated this week
- Esoterica Engine☆1,051Jan 11, 2025Updated last year
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2☆5,523Jul 3, 2025Updated 10 months ago
- Easy to integrate memory allocation library for Direct3D 12☆989Apr 15, 2026Updated 3 weeks ago
- Single source file FBX loader☆1,281Feb 10, 2026Updated 2 months ago
- 🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.☆1,270Apr 28, 2026Updated last week
- Neural Network in Dx12/HLSL Shaders☆115May 13, 2025Updated 11 months ago
- A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by…☆10,259Updated this week
- A tool for visualizing and communicating the errors in rendered images.☆621Nov 7, 2025Updated 5 months ago