electronicarts / gigiLinks
A framework for rapid prototyping and development of real-time rendering techniques.
☆934Updated last week
Alternatives and similar repositories for gigi
Users that are interested in gigi are comparing it to the libraries listed below
Sorting:
- Single-header dependency-free BVH construction and traversal library.☆977Updated 3 weeks ago
- A rendergraph-based graphical framework for Vulkan☆748Updated last month
- Advanced Vulkan rendering engine prototype☆619Updated last year
- AMD ARR team rendering framework☆419Updated 4 months ago
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆287Updated last month
- 3D-Graphics-Rendering-Cookbook, Second Edition☆456Updated 3 weeks ago
- ☆1,372Updated 2 weeks ago
- A snapshot of our vulkan backend code☆293Updated 8 months ago
- Game Engines with Source: Learning from the best☆709Updated 3 months ago
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆789Updated last year
- Asset Cooker is a build system aimed at game assets, for custom engines. It's FAST! It leverages Windows' USN journals to robustly track …☆420Updated 3 weeks ago
- ☆639Updated 5 months ago
- Single source file FBX loader☆1,118Updated last month
- A Vulkan renderer written from scratch on stream☆1,537Updated last week
- Math library using HLSL syntax with multiplatform SIMD support☆932Updated 2 weeks ago
- A modern C++17 glTF 2.0 library focused on speed, correctness, and usability☆403Updated 2 weeks ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆917Updated 2 months ago
- A minimalist and easy to use graphics API.☆515Updated last week
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,033Updated last year
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆297Updated 2 weeks ago
- Unreal Engine Sky Atmosphere Rendering Technique☆770Updated 2 years ago
- Esoterica Engine☆988Updated 6 months ago
- GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.☆431Updated this week
- Real-time Direct3D 12 path tracer☆349Updated 2 months ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆887Updated 3 months ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆648Updated 8 months ago
- revisiting a known normal transformation in computer graphics☆320Updated 6 years ago
- Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android☆592Updated this week
- Code accompanying the blog post on bvh construction.☆421Updated 10 months ago
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆335Updated last month