GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.
☆475Feb 19, 2026Updated last week
Alternatives and similar repositories for GPU-Reshape
Users that are interested in GPU-Reshape are comparing it to the libraries listed below
Sorting:
- A framework for rapid prototyping and development of real-time rendering techniques.☆1,107Feb 10, 2026Updated 2 weeks ago
- Easy to integrate memory allocation library for Direct3D 12☆968Updated this week
- SH for HLSL 2021☆241Mar 1, 2025Updated 11 months ago
- A Windows console tool that prints all the information about the GPU extracted using DXGI and Direct3D 12☆124Jan 9, 2026Updated last month
- Render Pipeline Shaders SDK☆356May 17, 2024Updated last year
- WinPixEventRuntime + decoder + tests☆98Mar 27, 2024Updated last year
- GPU texture/buffer performance tester☆673Nov 19, 2020Updated 5 years ago
- Personal hobby project to experiment with various rendering techniques.☆759Aug 5, 2025Updated 6 months ago
- Asset Cooker is a build system aimed at game assets, for custom engines. It's FAST! It leverages Windows' USN journals to robustly track …☆433Feb 2, 2026Updated 3 weeks ago
- Specification and reference implementation for the OpenPBR Surface shading model☆659Updated this week
- Math library using HLSL syntax with multiplatform SIMD support☆1,042Feb 13, 2026Updated 2 weeks ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆674Nov 11, 2024Updated last year
- Advanced Vulkan rendering engine prototype☆639Jun 20, 2024Updated last year
- HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/☆67Feb 29, 2024Updated 2 years ago
- Making it easier to work with shaders☆5,045Updated this week
- HLSL Specifications☆214Feb 13, 2026Updated 2 weeks ago
- Single-header dependency-free BVH construction and traversal library.☆1,069Feb 13, 2026Updated 2 weeks ago
- ☆1,777Jan 23, 2026Updated last month
- Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android☆668Feb 21, 2026Updated last week
- Fast O(1) offset allocator with minimal fragmentation☆1,015Apr 30, 2024Updated last year
- A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a…☆2,912Updated this week
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,070Mar 13, 2024Updated last year
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆149Feb 3, 2026Updated 3 weeks ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆826Dec 8, 2025Updated 2 months ago
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆75Feb 13, 2026Updated 2 weeks ago
- Shader Compilation Tool☆110Nov 18, 2025Updated 3 months ago
- A Vulkan renderer written from scratch on stream☆1,665Feb 21, 2026Updated last week
- Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.☆54Aug 21, 2023Updated 2 years ago
- AMD ARR team rendering framework☆453Nov 20, 2025Updated 3 months ago
- Filter-adapted Spatiotemporal Sampling for Real-Time Rendering☆200Jan 6, 2025Updated last year
- The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2☆5,466Jul 3, 2025Updated 7 months ago
- RTX Global Illumination (RTXGI)☆817Feb 5, 2024Updated 2 years ago
- A minimalist and easy to use graphics API.☆524Updated this week
- Single Pass Downsampler (SPD)☆204Oct 15, 2022Updated 3 years ago
- Rendergraph-based graphics engine with DirectX12 and Metal backends☆534Updated this week
- My personal Vulkan renderer☆1,838Updated this week
- A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by…☆9,699Feb 21, 2026Updated last week
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆3,495Updated this week
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆338Aug 24, 2023Updated 2 years ago