NVIDIA Real-time Denoising (NRD) library
☆809Jun 22, 2026Updated last month
Alternatives and similar repositories for NRD
Users that are interested in NRD are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- NRD sample and sandbox, demonstrating path tracing and denoising best practices☆197Jun 22, 2026Updated last month
- ☆528May 21, 2026Updated 2 months ago
- RTX Global Illumination (RTXGI)☆858Feb 5, 2024Updated 2 years ago
- Real-time path tracing library and sample☆993Mar 19, 2026Updated 4 months ago
- RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache☆346Mar 1, 2026Updated 4 months ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Modular extensible low-level render interface (RHI) with higher level extensions☆449Jun 22, 2026Updated last month
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆523Jul 20, 2025Updated last year
- Real-Time Rendering Framework☆3,200Jan 7, 2025Updated last year
- NVIDIA Neural Shading SDK☆309May 20, 2026Updated 2 months ago
- Spatially Hashed Radiance Cache (SHaRC) Library☆127May 28, 2026Updated last month
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆841Dec 8, 2025Updated 7 months ago
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆592Updated this week
- ☆455Jun 16, 2026Updated last month
- RTX Memory Utility Library helps to reduce and compact ray tracing memory for games☆140Oct 30, 2025Updated 8 months ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Ray tracing glTF scene with Vulkan☆613Sep 29, 2025Updated 9 months ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆1,003Aug 7, 2025Updated 11 months ago
- ☆1,980Jun 16, 2026Updated last month
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,731Jun 2, 2026Updated last month
- NVIDIA RTX Mega Geometry SDK☆241Jan 30, 2026Updated 5 months ago
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆318Updated this week
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆893Apr 22, 2024Updated 2 years ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆629Jan 14, 2025Updated last year
- Shader Compilation Tool☆114Jun 3, 2026Updated last month
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,053Feb 9, 2024Updated 2 years ago
- Personal hobby project to experiment with various rendering techniques.☆804Apr 19, 2026Updated 3 months ago
- NVIDIA RTX Character Rendering SDK☆118Mar 11, 2026Updated 4 months ago
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆26Jul 28, 2025Updated 11 months ago
- Intel(R) Open Path Guiding Library☆338Jun 29, 2026Updated 3 weeks ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,086Mar 13, 2024Updated 2 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆700Nov 11, 2024Updated last year
- Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and …☆946Aug 15, 2022Updated 3 years ago
- Easy to integrate memory allocation library for Direct3D 12☆1,014Jun 4, 2026Updated last month
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- AMD ARR team rendering framework☆464Nov 20, 2025Updated 8 months ago
- Render Pipeline Shaders SDK☆361May 17, 2024Updated 2 years ago
- ☆119Jan 18, 2024Updated 2 years ago
- Stochastic Screen Space Reflections (SSSR)☆308Sep 5, 2022Updated 3 years ago
- A collection of NRI samples demonstrating basic usage (also works as a test bench)☆60Jun 22, 2026Updated last month
- Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.☆1,506Jun 26, 2025Updated last year
- Vulkan ray tracing glTF 2.0 renderer — RTX path tracer with PBR materials, AI denoising (DLSS, OptiX), and scene editing. NVIDIA open-sou…☆389Updated this week