NVIDIA RTX Mega Geometry SDK
☆241Jan 30, 2026Updated 5 months ago
Alternatives and similar repositories for RTXMG
Users that are interested in RTXMG are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- NVIDIA RTX Character Rendering SDK☆119Mar 11, 2026Updated 4 months ago
- NVIDIA Neural Shading SDK☆309May 20, 2026Updated 2 months ago
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆185Updated this week
- RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache☆346Mar 1, 2026Updated 4 months ago
- NVIDIA Neural Texture Compression SDK☆630Jan 23, 2026Updated 6 months ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing☆70May 29, 2026Updated last month
- ☆529May 21, 2026Updated 2 months ago
- Opacity Micro-Map SDK Source Repository☆107Jun 23, 2026Updated last month
- NVIDIA Real-time Denoising (NRD) library☆810Jun 22, 2026Updated last month
- NVIDIA RTX Texture Streaming SDK☆40Oct 15, 2025Updated 9 months ago
- Real-time path tracing library and sample☆994Mar 19, 2026Updated 4 months ago
- small generic spatial clustering C++ library☆46Nov 11, 2025Updated 8 months ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆523Jul 20, 2025Updated last year
- Central landing page for Nvidia RTX Kit suite of neural rendering SDKs☆108Mar 11, 2026Updated 4 months ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- NVIDIA RTX Texture Filtering SDK☆28Aug 28, 2025Updated 10 months ago
- AMD ARR team rendering framework☆464Nov 20, 2025Updated 8 months ago
- RTX Global Illumination (RTXGI)☆858Feb 5, 2024Updated 2 years ago
- A wave-optical path tracer☆173Apr 4, 2026Updated 3 months ago
- Source Code for the SIGGRAPH 2025 Paper "Reservoir Splatting for Temporal Path Resampling and Motion Blur".☆48May 13, 2026Updated 2 months ago
- Simplified Nanite Implementation in MiniEngine☆26Sep 29, 2024Updated last year
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆319Updated this week
- continuous level of detail mesh library☆325Nov 11, 2025Updated 8 months ago
- GPU prototype implementation for neural parametric mixtures guiding☆31Jan 31, 2025Updated last year
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- RTX Memory Utility Library helps to reduce and compact ray tracing memory for games☆140Oct 30, 2025Updated 8 months ago
- NRD sample and sandbox, demonstrating path tracing and denoising best practices☆197Jun 22, 2026Updated last month
- Adobe's reference implementation of the OpenPBR BSDF☆396Updated this week
- Code for SIGGRAPH 2025 (ToG) paper "Bernstein Bounds for Caustics"☆38Feb 11, 2026Updated 5 months ago
- Cuda-Based Software Rasterization for Billions of Triangles☆234Jul 15, 2026Updated last week
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,731Updated this week
- Intel(R) Open Path Guiding Library☆338Jun 29, 2026Updated 3 weeks ago
- A light-weight fork of the OpenSubdiv.☆17Jul 1, 2025Updated last year
- ☆119Jan 18, 2024Updated 2 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Single-header dependency-free BVH construction and traversal library.☆1,155Updated this week
- ☆12Feb 25, 2025Updated last year
- Implementation for Gradient-domain ReSTIR Path Tracing paper☆19Feb 21, 2026Updated 5 months ago
- Specification and reference implementation for the OpenPBR Surface shading model☆733Apr 22, 2026Updated 3 months ago
- ☆244Jun 11, 2026Updated last month
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆184Nov 1, 2024Updated last year
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL sh…☆135Jun 23, 2025Updated last year