NVIDIA RTX Mega Geometry SDK
☆245Jan 30, 2026Updated 6 months ago
Alternatives and similar repositories for RTXMG
Users that are interested in RTXMG are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- NVIDIA RTX Character Rendering SDK☆120Mar 11, 2026Updated 5 months ago
- NVIDIA Neural Shading SDK☆313Jul 29, 2026Updated 2 weeks ago
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆188Updated this week
- RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache☆351Mar 1, 2026Updated 5 months ago
- NVIDIA Neural Texture Compression SDK☆658Aug 5, 2026Updated last week
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing☆71Aug 6, 2026Updated last week
- ☆533May 21, 2026Updated 2 months ago
- Opacity Micro-Map SDK Source Repository☆108Jun 23, 2026Updated last month
- NVIDIA Real-time Denoising (NRD) library☆824Jun 22, 2026Updated last month
- NVIDIA RTX Texture Streaming SDK☆41Oct 15, 2025Updated 9 months ago
- Real-time path tracing library and sample☆1,007Mar 19, 2026Updated 4 months ago
- small generic spatial clustering C++ library☆46Nov 11, 2025Updated 9 months ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆530Jul 20, 2025Updated last year
- Central landing page for Nvidia RTX Kit suite of neural rendering SDKs☆110Mar 11, 2026Updated 5 months ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- NVIDIA RTX Texture Filtering SDK☆28Aug 28, 2025Updated 11 months ago
- AMD ARR team rendering framework☆464Nov 20, 2025Updated 8 months ago
- RTX Global Illumination (RTXGI)☆862Feb 5, 2024Updated 2 years ago
- A wave-optical path tracer☆178Apr 4, 2026Updated 4 months ago
- Source Code for the SIGGRAPH 2025 Paper "Reservoir Splatting for Temporal Path Resampling and Motion Blur".☆49May 13, 2026Updated 3 months ago
- Simplified Nanite Implementation in MiniEngine☆26Sep 29, 2024Updated last year
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆326Updated this week
- continuous level of detail mesh library☆325Nov 11, 2025Updated 9 months ago
- GPU prototype implementation for neural parametric mixtures guiding☆32Jan 31, 2025Updated last year
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- RTX Memory Utility Library helps to reduce and compact ray tracing memory for games☆142Oct 30, 2025Updated 9 months ago
- NRD sample and sandbox, demonstrating path tracing and denoising best practices☆198Jun 22, 2026Updated last month
- Adobe's reference implementation of the OpenPBR BSDF☆403Updated this week
- Code for SIGGRAPH 2025 (ToG) paper "Bernstein Bounds for Caustics"☆39Feb 11, 2026Updated 6 months ago
- Cuda-Based Software Rasterization for Billions of Triangles☆237Jul 15, 2026Updated 3 weeks ago
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,733Updated this week
- Intel(R) Open Path Guiding Library☆338Jun 29, 2026Updated last month
- A light-weight fork of the OpenSubdiv.☆17Jul 1, 2025Updated last year
- ☆119Jan 18, 2024Updated 2 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Single-header dependency-free BVH construction and traversal library.☆1,168Updated this week
- ☆12Feb 25, 2025Updated last year
- Implementation for Gradient-domain ReSTIR Path Tracing paper☆21Feb 21, 2026Updated 5 months ago
- Specification and reference implementation for the OpenPBR Surface shading model☆754Apr 22, 2026Updated 3 months ago
- ☆244Jun 11, 2026Updated 2 months ago
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆184Nov 1, 2024Updated last year
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL sh…☆136Jun 23, 2025Updated last year