ythea / telescoping-structuresLinks
A small design system for converting meshes and/or curve networks into telescoping structures. See website and paper for more details.
☆37Updated 6 years ago
Alternatives and similar repositories for telescoping-structures
Users that are interested in telescoping-structures are comparing it to the libraries listed below
Sorting:
- A 2D fluid simuation that handles irregular geometery and viscosity☆29Updated 3 years ago
- Double bubbles sans toil and trouble: discrete circulation-preserving vortex sheets for soap films and foams☆69Updated 3 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆27Updated 10 years ago
- Implementation of mesh to SDF algorithm (from "Distance Fields for Rapid Collision Detection in Physically Based Modeling" paper) on GPU☆19Updated 8 years ago
- Real-time 2D fluid simulator with lots of visualization options.☆38Updated 4 years ago
- C++ math / geometry / mesh processing library☆63Updated 7 years ago
- Suggestive Contours GPU Implementation☆31Updated 2 years ago
- A high-performance library for multi-physics simulations and geometric computation☆32Updated 5 years ago
- SDF-based collision detection with MPM-based simulation☆41Updated 4 years ago
- A basic free-surface liquid FLIP fluid simulator with viscosity☆136Updated last year
- A simplicial mesh structure that supports general non-manifold meshes and associated data☆40Updated 12 years ago
- ☆66Updated 7 years ago
- Cut a tetrahedral mesh with a triangle mesh in 3D.☆87Updated 4 years ago
- Study of differential geometry with Rust + WebGL☆16Updated 2 years ago
- A 3D modeling software allowing free-form blending and topology changes☆22Updated 6 years ago
- Graphics and physics research, snippets, demos☆132Updated 9 years ago
- GPU Fluid Simulation with Volumetric Rendering☆124Updated 7 years ago
- A Multi-Scale Model for Coupling Strands with Shear-Dependent Liquid☆106Updated last year
- An implementation of the paper “A Hyperbolic Geometric Flow for Evolving Films and Foams” Sadashige Ishida, Masafumi Yamamoto, Ryoichi An…☆61Updated 2 years ago
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆71Updated 11 years ago
- Gradient domain processing for signals (and geometry) on meshes☆36Updated 7 months ago
- Interactive surface flow toy implemented in Taichi☆66Updated 3 years ago
- Simple 3D mesh processing framework with a GUI☆32Updated 8 years ago
- 3D model remeshing using voronoi diagram☆26Updated 3 years ago
- Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"☆87Updated 5 months ago
- C++ demo of the Vector Heat Method & Affine Heat Method. Interpolate scalars and vectors on surfaces, compute log maps, and more.☆66Updated 7 months ago
- Automatic differentiation for glsl☆29Updated 4 years ago
- Levelset-light is an open source C++ library for storing and manipulations on voxel data. It is used for representing geometry in fluid d…☆20Updated 7 years ago
- ☆38Updated 9 years ago
- A simple implementation of fluid-rigid-body coupling in 2D, using the method of Batty et al. 2007☆51Updated 9 years ago