MauriceGit / Marching_Cubes_on_GPU
A marching cube algorithm, that is executed in parallel on the GPU, using compute shaders. This will later enable a highly parallel creation of advanced landscape/terrain structures in potentially real-time (next project).
☆10Updated 7 years ago
Related projects ⓘ
Alternatives and complementary repositories for Marching_Cubes_on_GPU
- Skinning Catmull-Clark Subdivision Surfaces☆25Updated 9 years ago
- A 2D implementation of the SCA 2008 paper "Accurate Viscous Free Surfaces[...]" by Batty & Bridson.☆15Updated 12 years ago
- Multiple Interacting Fluids Project☆15Updated 12 years ago
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 3 years ago
- A simple feature-preserving isotropic remesher based on edge flips, edge collapses and vertex repositioning☆51Updated 3 months ago
- An implementation of the variational viscosity method from the SCA paper [Batty and Bridson 2008]: "Accurate Viscous Free Surfaces for Bu…☆34Updated 6 years ago
- A 2D fluid simuation that handles irregular geometery and viscosity☆28Updated 2 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 6 years ago
- Small code template for an OpenGL course☆11Updated 8 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆16Updated 8 years ago
- ShapePP is a rewrite of ShapeOp, a header-only C++ library for static and dynamic geometry processing.☆16Updated 8 years ago
- Double bubbles sans toil and trouble: discrete circulation-preserving vortex sheets for soap films and foams☆63Updated 2 years ago
- Powercrust algorithm: from points to a surface mesh and an approximate medial axis☆12Updated 9 years ago
- 3D painting tool☆38Updated 11 years ago
- ☆16Updated 4 years ago
- Marching cubes algorithm demo for OpenFrameworks / OSX, using a geometry shader☆27Updated 12 years ago
- Position-Based Dynamics in OpenCL, homework in Stanford's CS348C☆34Updated 7 years ago
- ☆40Updated 8 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 8 years ago
- A multi-platform, GPU-accelerated, C++ rendering application written around the NVIDIA OptiX Ray Tracing API.☆15Updated 7 years ago
- An Analytic Model for Full Spectral Sky-Dome Radiance☆13Updated 12 years ago
- ☆11Updated 7 years ago
- Half Edge data structure manipulation(inserting vertices, edges, triangulating faces, extruding faces) and Catmul-Clark Subdivision☆13Updated 7 years ago
- A simplicial mesh structure that supports general non-manifold meshes and associated data☆38Updated 11 years ago
- melo is mesh loader for OBJ, glTF2 and PLY☆46Updated 3 years ago
- spica is a cross-platform renderer☆21Updated 6 years ago
- This paper presents an approach through OpenGL shading language for the rendering of human skin for game development. This method works i…☆23Updated 8 years ago
- Very barebones CPU Voxel Raycaster☆33Updated 4 years ago