rarora7777 / curve-on-surface-drawing-vrLinks
Source code and study data for the TOG 2021 paper: Mid-Air Drawing of Curves on 3D Surfaces in Virtual Reality.
☆23Updated 3 years ago
Alternatives and similar repositories for curve-on-surface-drawing-vr
Users that are interested in curve-on-surface-drawing-vr are comparing it to the libraries listed below
Sorting:
- 3D Modeling in Virtual Reality with libigl☆47Updated 3 years ago
- Demonstrate interoperability between Unity Engine and CUDA☆45Updated last month
- Unity plugin for real-time mesh reconstruction with an RGBD camera.☆32Updated 4 years ago
- iPhone/iPad -> Unity VFX Graph demo (pre-recorded 3D Video playback)☆38Updated 3 years ago
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆30Updated 4 years ago
- ☆52Updated 10 months ago
- Binary Opacity Grids import and rendering in Unity.☆16Updated last year
- BakedSDF2FBX is a utility script for converting BakedSDF GLB files to FBX, allowing them to be used in real-time 3D tools like Unity and …☆28Updated 2 years ago
- Depth Stream Compression using RVL and Temporal RVL☆37Updated 5 years ago
- MIREVI MotionHub (MMH) is a middleware for merging body tracking data from different systems into one coordinate space in real-time in or…☆37Updated last year
- Real-time mesh skinning with DDM implemented in Unity 2020.3.13.☆27Updated 3 years ago
- Unity GPU Singular Value Decomposition☆29Updated 7 years ago
- Implementation of mesh to SDF algorithm (from "Distance Fields for Rapid Collision Detection in Physically Based Modeling" paper) on GPU☆19Updated 8 years ago
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆36Updated last year
- DeepAo: Efficient Screen Space Ambient Occlusion Generation via Deep Network☆13Updated 5 years ago
- Study of differential geometry with Rust + WebGL☆16Updated last year
- Unity demos of geometry3Sharp functionality☆23Updated 7 years ago
- Implement Linear Blend Skinning in C++ and OpenGL to achieve the ability to move bones on a character model and have the mesh move realis…☆18Updated 7 years ago
- ☆32Updated 3 years ago
- ☆14Updated 4 years ago
- Dual Quaternion and Dual Quaternion Skinning tutorial☆68Updated 6 years ago
- A variational autoencoder is trained on motion capture data and used to generate humanoid animations in Unity3D by sampling the latent sp…☆16Updated 5 years ago
- ☆24Updated 5 years ago
- ☆38Updated 2 years ago
- Header only Parameterization and Meshing Library☆12Updated last month
- Pathtracing☆13Updated 6 months ago
- Collection of Papers on Data Driven Procedural Generation☆39Updated 6 years ago
- ☆11Updated 2 years ago
- Unity application to convert 2D sketches to 3D models which could be maneuvered around using hand gestures (to a position and orientation…☆20Updated 4 years ago
- ☆16Updated 2 years ago