Nvidia HairWorks OpenGL implementation
☆12Apr 30, 2016Updated 10 years ago
Alternatives and similar repositories for Hair
Users that are interested in Hair are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A 2D implementation of the SCA 2008 paper "Accurate Viscous Free Surfaces[...]" by Batty & Bridson.☆18May 6, 2012Updated 14 years ago
- OpenGL Development Cookbook (book code with build and configuration fixes)☆22Dec 9, 2021Updated 4 years ago
- ☆12May 4, 2017Updated 9 years ago
- Project for scientific visualization☆19Jan 11, 2022Updated 4 years ago
- OpenGL implementation of realtime hair simulation and rendering.☆41Oct 17, 2019Updated 6 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- My laplacian mesh deformation plugin for maya. Compiled for linux and complete with python management script.☆20Feb 13, 2020Updated 6 years ago
- ☆62May 9, 2015Updated 11 years ago
- Simple global illumination implementation using voxel cone tracing. Implemented in C++ and DirectX.☆29Jun 14, 2018Updated 8 years ago
- CMake project management plugin for VIM (Vi IMproved) and NeoVim☆20Jul 26, 2026Updated 2 weeks ago
- Cannonball-Android: A OutRun Engine☆17Nov 19, 2014Updated 11 years ago
- Stanford CS248 Assignment 3: Real-time Shading☆10Feb 28, 2023Updated 3 years ago
- Flappy Bird clone for android using GLES 2.0 and NDK☆14Dec 27, 2015Updated 10 years ago
- Calculate particles with compute shaders (OpenGL 4.3)☆13Dec 31, 2024Updated last year
- Android Sceneform integration with the Bullet Physics engine☆11Dec 15, 2018Updated 7 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Demo project working with the camera and persisting image data locally☆11Apr 13, 2017Updated 9 years ago
- CIS565: CUDA Rasterizer☆18Mar 17, 2018Updated 8 years ago
- Type theory + whales and syntax☆11Nov 28, 2019Updated 6 years ago
- Shape Matching plugin for Maya☆12Apr 15, 2019Updated 7 years ago
- 简易的shaderGUI,快捷方便的有点下带来的弊端是功能不够Editor强大☆25Nov 12, 2022Updated 3 years ago
- Free CFD software based on SPH and accelerated with OpenCL☆39Jul 20, 2026Updated 3 weeks ago
- Cuda Fluid Solver and Particles System for Maya and Houdini☆34Sep 16, 2016Updated 9 years ago
- Demonstration of chaining a series of CIFilters together☆15Apr 14, 2015Updated 11 years ago
- Skin Weights module for Autodesk Maya☆25Jan 27, 2018Updated 8 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- vImage / Accelerate convolution filter in Swift☆14May 20, 2015Updated 11 years ago
- A photoshop file parser & renderer written in Swift☆13Jan 30, 2016Updated 10 years ago
- Bidirectional transformation between Yao IR and QASM.☆11Dec 6, 2020Updated 5 years ago
- Unity 编辑器扩展工具 加载点云☆17Feb 28, 2018Updated 8 years ago
- Implement Linear Blend Skinning in C++ and OpenGL to achieve the ability to move bones on a character model and have the mesh move realis…☆21Nov 14, 2017Updated 8 years ago
- ☆11Nov 13, 2019Updated 6 years ago
- Basic implementation of the Reduced Immersed Method [Brandt, Scandolo, Eisemann, Hildebrandt 2019]☆12Aug 6, 2020Updated 6 years ago
- FFT based ocean simulation and rendering on WebGL☆40Feb 6, 2014Updated 12 years ago
- キャラクター用シェーディングテストリポジトリ(© UTJ/UCL)☆11Apr 23, 2018Updated 8 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- android OpenGL ES rendering,shader,pbo,TEXTURE_EXTERNAL_OES,draw&mediacodec_inputsurface,EGLImageKHR.☆17Aug 1, 2018Updated 8 years ago
- c++ disassembly library☆15May 22, 2017Updated 9 years ago
- SIGGRAPH 2014 Studio Course: "Developing a 3D Model Viewer for iOS Using COLLADA and OpenGL ES"☆11Aug 13, 2014Updated 11 years ago
- Vulkan examples using VulKan ToolS (VKTS)☆11Apr 10, 2016Updated 10 years ago
- A modified implementation for fast mass spring systems based on Siggraph Asia 2013 Paper "Fast Simulation of Mass-Spring Systems"☆32Feb 15, 2019Updated 7 years ago
- Experimental C++11 backend for Idris☆15Nov 29, 2014Updated 11 years ago
- A git-repos for the tkt4140 course☆13Oct 20, 2017Updated 8 years ago