sibaku / glsl-autodiffLinks
Automatic differentiation for glsl
☆28Updated 3 years ago
Alternatives and similar repositories for glsl-autodiff
Users that are interested in glsl-autodiff are comparing it to the libraries listed below
Sorting:
- FlatlandRT is a 2D ray tracer visualization tool☆74Updated last month
- Discrete Conformal Equivalence of Polyhedral Surfaces☆103Updated last year
- ☆52Updated 6 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17Updated 6 years ago
- Guaranteed-robust intrinsic triangulations for surface mesh processing! (C++ demo app)☆28Updated last year
- ☆67Updated 2 years ago
- Signed Distance Function Sculpting☆53Updated 7 years ago
- One-click utilities that turn images, sounds and even voxels into shadertoy code! :)☆38Updated 2 years ago
- A 2D fluid simuation that handles irregular geometery and viscosity☆28Updated 3 years ago
- This is my experiments with BVH build algorithms on GPU.☆56Updated 7 months ago
- Source code for "Constraint Bubbles and Affine Regions: Reduced Fluid Models for Efficient Immersed Bubbles and Flexible Spatial Coarseni…☆48Updated 11 months ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆39Updated 5 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆37Updated 4 months ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago
- A static optimizing tensor compiler with a Python frontend, autodifferentiation, and a more "shader-like" syntax.☆50Updated this week
- Code repository for "Portal-Based Path Perturbation for Metropolis Light Transport"☆9Updated 4 years ago
- C++ demo of the Vector Heat Method (Sharp, Soliman, and Crane. 2019.)☆62Updated 4 years ago
- Code for the paper "Speculative Progressive Raycasting for Memory Constrained Isosurface Visualization of Massive Volumes"☆19Updated last year
- fast voronoi☆35Updated last year
- A template project to get started with geometry-central and Polyscope.☆56Updated last year
- A tool to make it easy to use Vulkan from Python. An interface for computation and off-screen rendering.☆21Updated 4 years ago
- This is the repository for my masters thesis based on the paper High-Resolution Sparse Voxel DAGs☆23Updated 9 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 6 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 9 years ago
- Quantifying the Error of Light Transport Algorithms☆14Updated 5 years ago
- ☆13Updated 3 years ago
- NanoPM, single header only PatchMatch☆74Updated last week
- Sampling Clear Sky Models using Truncated Gaussian Mixtures☆12Updated 3 years ago