sibaku / glsl-autodiff
Automatic differentiation for glsl
☆28Updated 3 years ago
Alternatives and similar repositories for glsl-autodiff
Users that are interested in glsl-autodiff are comparing it to the libraries listed below
Sorting:
- FlatlandRT is a 2D ray tracer visualization tool☆74Updated last week
- ☆52Updated 6 years ago
- Discrete Conformal Equivalence of Polyhedral Surfaces☆103Updated last year
- ☆13Updated 3 years ago
- Guaranteed-robust intrinsic triangulations for surface mesh processing! (C++ demo app)☆29Updated last year
- NanoPM, single header only PatchMatch☆71Updated 4 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆37Updated 3 months ago
- Signed Distance Function Sculpting☆53Updated 7 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆14Updated 3 years ago
- Double bubbles sans toil and trouble: discrete circulation-preserving vortex sheets for soap films and foams☆65Updated 3 years ago
- ☆17Updated 4 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆133Updated 3 years ago
- python bindings for anari☆19Updated 3 weeks ago
- A static optimizing tensor compiler with a Python frontend, autodifferentiation, and a more "shader-like" syntax.☆48Updated last week
- Renderer and BVH traversal library☆59Updated 6 months ago
- Source code for "Constraint Bubbles and Affine Regions: Reduced Fluid Models for Efficient Immersed Bubbles and Flexible Spatial Coarseni…☆48Updated 10 months ago
- Light Transport Equation Glass☆15Updated 7 years ago
- One-click utilities that turn images, sounds and even voxels into shadertoy code! :)☆38Updated 2 years ago
- A 2D fluid simuation that handles irregular geometery and viscosity☆28Updated 2 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago
- This is my experiments with BVH build algorithms on GPU.☆56Updated 7 months ago
- fast voronoi☆35Updated last year
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆39Updated 5 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆48Updated 2 years ago
- Quantifying the Error of Light Transport Algorithms☆14Updated 5 years ago
- CreativeCommons 3D surface mesh dataset created by students in CMU's intro graphics course☆37Updated 4 years ago
- Htex: Per-Halfedge Texturing for Arbitrary Mesh Topologies☆25Updated last year
- C++ demo of the Vector Heat Method (Sharp, Soliman, and Crane. 2019.)☆62Updated 4 years ago