sdsgisd / HGF
An implementation of the paper “A Hyperbolic Geometric Flow for Evolving Films and Foams” Sadashige Ishida, Masafumi Yamamoto, Ryoichi Ando, and Toshiya Hachisuka, Transactions on Graphics (SIGGRAPH Asia 2017).
☆58Updated 11 months ago
Related projects ⓘ
Alternatives and complementary repositories for HGF
- Double bubbles sans toil and trouble: discrete circulation-preserving vortex sheets for soap films and foams☆63Updated 2 years ago
- Monte Carlo Ray Tracing Renderer☆76Updated 5 years ago
- Graphics and physics research, snippets, demos☆130Updated 8 years ago
- A simple 3d grid-based simulator for animating inviscid free surface liquids in irregular domains.☆110Updated 6 years ago
- ☆48Updated 8 years ago
- The layer laboratory☆91Updated last year
- Nanairo is a physically plausible spectral renderer.☆33Updated 5 years ago
- A 3D version of Jos Stam's famous fluid solver written in C using GLUT.☆76Updated 6 months ago
- Source code for "Constraint Bubbles and Affine Regions: Reduced Fluid Models for Efficient Immersed Bubbles and Flexible Spatial Coarseni…☆47Updated 4 months ago
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆96Updated 5 years ago
- An implementation of the variational viscosity method from the SCA paper [Batty and Bridson 2008]: "Accurate Viscous Free Surfaces for Bu…☆34Updated 6 years ago
- Karl's very own FLIP fluid simulator!☆32Updated 9 years ago
- A research-oriented renderer☆102Updated 3 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆132Updated 3 years ago
- A quick implementation of MLFLIP☆49Updated 5 years ago
- ☆62Updated 7 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 3 years ago
- Basic CUDA path tracer with triangle mesh support☆51Updated 4 years ago
- Spherical Harmonic Tools☆102Updated 8 years ago
- ☆24Updated 7 years ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆89Updated last year
- Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"☆81Updated last year
- Mitsuba plugin to load ALTA BRDFs☆17Updated 7 years ago
- Integrating Clipped Spherical Harmonics Expansions☆44Updated 4 years ago
- ☆141Updated 5 months ago
- Sandbox binary and source code for the Siggraph 2017 paper "Water Wave Packets" by Stefan Jeschke (NVIDIA) and Chris Wojtan (IST Austria)☆44Updated 7 years ago
- Jet Framework's rendering resources☆32Updated 4 years ago
- BVH STAR in Japanese☆80Updated 4 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 6 years ago
- A high-performance library for multi-physics simulations and geometric computation☆31Updated 3 years ago