sdsgisd / HGF
An implementation of the paper “A Hyperbolic Geometric Flow for Evolving Films and Foams” Sadashige Ishida, Masafumi Yamamoto, Ryoichi Ando, and Toshiya Hachisuka, Transactions on Graphics (SIGGRAPH Asia 2017).
☆59Updated last year
Alternatives and similar repositories for HGF:
Users that are interested in HGF are comparing it to the libraries listed below
- Double bubbles sans toil and trouble: discrete circulation-preserving vortex sheets for soap films and foams☆64Updated 2 years ago
- A simple 3d grid-based simulator for animating inviscid free surface liquids in irregular domains.☆110Updated 6 years ago
- Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"☆82Updated last year
- PIC/FLIP/APIC fluid simulation☆33Updated 3 years ago
- Graphics and physics research, snippets, demos☆131Updated 8 years ago
- A Multi-Scale Model for Coupling Strands with Shear-Dependent Liquid☆105Updated 10 months ago
- Jet Framework's rendering resources☆34Updated 4 years ago
- An implementation of the variational viscosity method from the SCA paper [Batty and Bridson 2008]: "Accurate Viscous Free Surfaces for Bu…☆35Updated 7 years ago
- Source code for "Constraint Bubbles and Affine Regions: Reduced Fluid Models for Efficient Immersed Bubbles and Flexible Spatial Coarseni…☆48Updated 9 months ago
- ☆101Updated 8 years ago
- A 3D version of Jos Stam's famous fluid solver written in C using GLUT.☆76Updated 11 months ago
- ☆127Updated 4 months ago
- Multiple Interacting Fluids Project☆15Updated 12 years ago
- A quick implementation of MLFLIP☆48Updated 5 years ago
- The layer laboratory☆93Updated 2 years ago
- Eulerian-on-Lagrangian Cloth Simulation☆106Updated 5 years ago
- A simple implementation of fluid-rigid-body coupling in 2D, using the method of Batty et al. 2007☆49Updated 8 years ago
- fluids v.3☆178Updated 7 months ago
- Monte Carlo Ray Tracing Renderer☆76Updated 6 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- A research-oriented renderer☆103Updated 3 years ago
- Karl's very own FLIP fluid simulator!☆32Updated 9 years ago
- ☆48Updated 8 years ago
- A modified version of the public physbam repo to support using Cmake and newer Gcc compilers☆30Updated 9 years ago
- ☆38Updated 8 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆133Updated 3 years ago
- Sources for the paper Fast approximations for boundary element based brittle fracture simulation☆49Updated last week
- ☆62Updated 7 years ago
- Nanairo is a physically plausible spectral renderer.☆33Updated 5 years ago
- The code in this tutorial implements a BVH acceleration structure☆77Updated 5 years ago