Tone Mapper
☆73Apr 8, 2025Updated last year
Alternatives and similar repositories for tonemapper
Users that are interested in tonemapper are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- DFG LUT generator☆57Nov 7, 2017Updated 8 years ago
- ☆195Dec 1, 2016Updated 9 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Jan 1, 2021Updated 5 years ago
- Public source code from Filmic Worlds, LLC.☆156Nov 23, 2017Updated 8 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆171Sep 29, 2013Updated 13 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- hdr to rgba8 encoding/decoding tool☆25Jan 23, 2015Updated 11 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Feb 14, 2017Updated 9 years ago
- A 2D constrained Delaunay triangulation library☆83Feb 4, 2018Updated 8 years ago
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆108Sep 30, 2016Updated 10 years ago
- Ray dispersion visualization in WebGL☆90Jul 7, 2017Updated 9 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Dec 12, 2016Updated 9 years ago
- Lens flare☆146Jul 14, 2019Updated 7 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97May 21, 2017Updated 9 years ago
- Depth-of-field implemented with a summed area table☆48Nov 30, 2016Updated 9 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- LUTc is a minimal python tool for creating LUTs from images.☆14May 1, 2022Updated 4 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆249Jan 31, 2023Updated 3 years ago
- AMPAS Academy Color Encoding System Developer Resources☆11Sep 9, 2026Updated last month
- C++ Memory allocator for packet queues that free() in roughly the same order that they alloc().☆17Mar 15, 2018Updated 8 years ago
- Lightweight, performance oriented, Core library for 'C' programmers☆56Aug 10, 2015Updated 11 years ago
- Source code for topics discussed in CG Internals blog https://cginternals.com/en/blog☆14Nov 8, 2022Updated 3 years ago
- Experimentation framework for probe-based lighting☆443Oct 8, 2025Updated last year
- Demoscene graphics engine.☆60Jul 29, 2020Updated 6 years ago
- ☆15Dec 15, 2016Updated 9 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Photorealistic physically-based renderer☆43Sep 27, 2016Updated 10 years ago
- Single file, STB-style, "lib" to generate uuid:s.☆31Sep 2, 2016Updated 10 years ago
- ACES Metadata File☆12Dec 20, 2019Updated 6 years ago
- A Simple Spectral Renderer☆214Jul 19, 2020Updated 6 years ago
- Real-time BC6H compression on GPU☆374Jul 26, 2023Updated 3 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Nov 13, 2016Updated 9 years ago
- A modern, research-oriented renderer☆147Sep 5, 2020Updated 6 years ago
- HLSL Parser and Translator for HLSL, GLSL, and MSL.☆347Jan 10, 2019Updated 7 years ago
- ☆82Jul 7, 2018Updated 8 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls☆106Nov 11, 2018Updated 7 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆56Sep 30, 2016Updated 10 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆767May 10, 2024Updated 2 years ago
- Fast mesh simplification via edge collapsing☆133Mar 11, 2017Updated 9 years ago
- MSAA and Temporal AA Sample☆349Mar 20, 2021Updated 5 years ago
- ☆481Oct 13, 2022Updated 4 years ago
- A physically based shader for woven cloth☆107Feb 14, 2021Updated 5 years ago