k-ishiyama / toymodelsLinks
A repository for personal experimental purpose
☆11Updated 7 years ago
Alternatives and similar repositories for toymodels
Users that are interested in toymodels are comparing it to the libraries listed below
Sorting:
- Experimentation framework for real-time light culling☆30Updated 6 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- Pathtracer pet project. Follow the interesting bits of its development in my blog.☆11Updated last year
- DFG LUT generator☆53Updated 7 years ago
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Updated 6 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 10 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆80Updated 8 years ago
- Hybrid raytracing and filtering playground.☆27Updated 6 years ago
- Tone Mapper☆72Updated 3 months ago
- GPU-accelerated path tracer☆12Updated 9 years ago
- 3D painting tool☆39Updated 12 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- Fast translucent object rendering with GLSL.☆21Updated 9 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- Ray-tracing visual debugger☆27Updated 5 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 4 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 7 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- ☆33Updated 3 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 7 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- Simple raytracer using DirectX Raytracing (DXR).☆43Updated 5 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 9 years ago
- インスタントラジオシティ。VPLを発射する。☆17Updated 11 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago