wjakob / nori-oldLinks
☆13Updated 7 years ago
Alternatives and similar repositories for nori-old
Users that are interested in nori-old are comparing it to the libraries listed below
Sorting:
- A simple path tracing renderer based on OptiX.☆21Updated 6 years ago
- ☆48Updated 9 years ago
- ☆66Updated 6 years ago
- Implementation of Donner & Jensen's "A Spectral BSSRDF for Shading Human Skin" in PBRT☆17Updated 10 years ago
- A GPU-based ray tracer using CUDA☆56Updated 8 years ago
- A visualization and editing tool for reflectance data☆136Updated 6 years ago
- "A Spatial Target Function for Metropolis Photon Tracing", ACM TOG, Code repository☆20Updated 2 years ago
- A C++ implementation of Meshless Deformations Based on Shape Matching☆28Updated 10 years ago
- 3D painting tool☆39Updated 12 years ago
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆66Updated 6 years ago
- Implementation of Le, Hodgins 2016 paper "Real-time Skeletal Skinning with Optimized Centers of Rotation"☆44Updated 8 years ago
- Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning wit…☆59Updated 2 months ago
- ☆41Updated 9 years ago
- ☆63Updated 6 years ago
- Integrating Clipped Spherical Harmonics Expansions☆46Updated 4 years ago
- Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"☆83Updated 2 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆34Updated 6 years ago
- Physically-based shading experiments in Arnold renderer.☆30Updated 2 years ago
- undergraduate student course project in Zhejiang University☆49Updated 9 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Project for scientific visualization☆18Updated 3 years ago
- ☆18Updated 6 years ago
- GPU Photon Mapper☆39Updated 4 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆60Updated 5 years ago
- ☆16Updated 4 years ago
- Dual Quaternion and Dual Quaternion Skinning tutorial☆68Updated 6 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- Spherical Harmonic Tools☆103Updated 8 years ago
- Global Illumination using Spherical Harmonics☆78Updated 4 years ago
- NVIDIA RTX Texture Filtering SDK☆12Updated 4 months ago