CalciferZh / MinimalOptiXLinks
A simple path tracing renderer based on OptiX.
☆22Updated 6 years ago
Alternatives and similar repositories for MinimalOptiX
Users that are interested in MinimalOptiX are comparing it to the libraries listed below
Sorting:
- ☆63Updated 7 years ago
- Real-Time Example-Based Elastic Deformation [SCA 2012]☆16Updated 5 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆35Updated 7 years ago
- Generating Trees with a Space Colonization Algorithm☆43Updated 7 years ago
- ☆25Updated 6 years ago
- ☆66Updated 7 years ago
- Bounding Proxies for Shape Approximation (SIGGRAPH 2017) - Reference Implementation☆71Updated 5 years ago
- CIS565: CUDA Rasterizer☆18Updated 7 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Real-time Collision Culling of a Million Bodies on Graphics Processing Units. SIGGRAPH ASIA, Dec. 2010☆18Updated 10 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆44Updated 3 years ago
- Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"☆87Updated 3 months ago
- A GPU Ray Tracer☆50Updated 4 years ago
- Hybrid raytracing and filtering playground.☆27Updated 6 years ago
- ☆21Updated last year
- Jet Framework's rendering resources☆34Updated 5 years ago
- Source code for the article "Joint Limits"☆84Updated last year
- Eulerian-on-Lagrangian Cloth Simulation☆108Updated 6 years ago
- An implementation of "Air Meshes for Robust Collision Handling", SIGGRAPH (2015)☆16Updated 8 years ago
- A modified implementation for fast mass spring systems based on Siggraph Asia 2013 Paper "Fast Simulation of Mass-Spring Systems"☆32Updated 6 years ago
- ☆19Updated 4 years ago
- Position-Based Dynamics in OpenCL, homework in Stanford's CS348C☆34Updated 8 years ago
- Suggestive Contours GPU Implementation☆30Updated 2 years ago
- ☆54Updated 6 years ago
- 3D painting tool☆39Updated 12 years ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆40Updated 5 years ago
- Implementation of Le, Hodgins 2016 paper "Real-time Skeletal Skinning with Optimized Centers of Rotation"☆45Updated 9 years ago
- QMVC - Mean value coordinates for quad cages in 3D, reference implementation (J.-M. Thiery, P. Memari & T. Boubekeur, ACM SIGGRAPH Asia 2…☆77Updated 3 years ago